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OpenGL: Add a profiler category measuring framebuffer readback

This commit is contained in:
Yuri Kunde Schlesner 2015-07-28 17:37:46 -03:00
parent ce2dd86f8f
commit 428154da45

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@ -7,6 +7,7 @@
#include "common/color.h"
#include "common/math_util.h"
#include "common/profiler.h"
#include "core/hw/gpu.h"
#include "core/memory.h"
@ -873,11 +874,15 @@ void RasterizerOpenGL::ReloadDepthBuffer() {
state.Apply();
}
Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit");
void RasterizerOpenGL::CommitColorBuffer() {
if (last_fb_color_addr != 0) {
u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr);
if (color_buffer != nullptr) {
Common::Profiling::ScopeTimer timer(buffer_commit_category);
u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);
std::unique_ptr<u8[]> temp_gl_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]);
@ -913,6 +918,8 @@ void RasterizerOpenGL::CommitDepthBuffer() {
u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr);
if (depth_buffer != nullptr) {
Common::Profiling::ScopeTimer timer(buffer_commit_category);
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
// OpenGL needs 4 bpp alignment for D24