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yuzu-cmd: hide cursor when in fullscreen

Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
This commit is contained in:
san 2021-08-01 21:46:13 +02:00
parent 381aacdbb1
commit 3e26141483
4 changed files with 9 additions and 0 deletions

View file

@ -122,6 +122,10 @@ void EmuWindow_SDL2::OnResize() {
UpdateCurrentFramebufferLayout(width, height); UpdateCurrentFramebufferLayout(width, height);
} }
void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
}
void EmuWindow_SDL2::Fullscreen() { void EmuWindow_SDL2::Fullscreen() {
switch (Settings::values.fullscreen_mode.GetValue()) { switch (Settings::values.fullscreen_mode.GetValue()) {
case Settings::FullscreenMode::Exclusive: case Settings::FullscreenMode::Exclusive:

View file

@ -67,6 +67,9 @@ protected:
/// Called by WaitEvent when any event that may cause the window to be resized occurs /// Called by WaitEvent when any event that may cause the window to be resized occurs
void OnResize(); void OnResize();
/// Called when users want to hide the mouse cursor
void ShowCursor(bool show_cursor);
/// Called when user passes the fullscreen parameter flag /// Called when user passes the fullscreen parameter flag
void Fullscreen(); void Fullscreen();

View file

@ -111,6 +111,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
if (fullscreen) { if (fullscreen) {
Fullscreen(); Fullscreen();
ShowCursor(false);
} }
window_context = SDL_GL_CreateContext(render_window); window_context = SDL_GL_CreateContext(render_window);

View file

@ -45,6 +45,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
if (fullscreen) { if (fullscreen) {
Fullscreen(); Fullscreen();
ShowCursor(false);
} }
switch (wm.subsystem) { switch (wm.subsystem) {