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Merge pull request #11916 from t895/focus-fix

android: Release touch on input overlay when opening in-game menu
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liamwhite 2023-10-30 09:59:53 -04:00 committed by GitHub
commit 3e0da4f698
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@ -15,6 +15,7 @@ import android.net.Uri
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import android.os.SystemClock
import android.view.*
import android.widget.TextView
import android.widget.Toast
@ -25,6 +26,7 @@ import androidx.core.graphics.Insets
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.drawerlayout.widget.DrawerLayout
import androidx.drawerlayout.widget.DrawerLayout.DrawerListener
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
@ -156,6 +158,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.showFpsText.setTextColor(Color.YELLOW)
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
binding.drawerLayout.addDrawerListener(object : DrawerListener {
override fun onDrawerSlide(drawerView: View, slideOffset: Float) {
binding.surfaceInputOverlay.dispatchTouchEvent(
MotionEvent.obtain(
SystemClock.uptimeMillis(),
SystemClock.uptimeMillis() + 100,
MotionEvent.ACTION_UP,
0f,
0f,
0
)
)
}
override fun onDrawerOpened(drawerView: View) {
// No op
}
override fun onDrawerClosed(drawerView: View) {
// No op
}
override fun onDrawerStateChanged(newState: Int) {
// No op
}
})
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
game.title