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gl_shader_decompiler: Add missing {} on smem GLSL emission

This commit is contained in:
ReinUsesLisp 2020-03-12 21:50:37 -03:00
parent 825d629565
commit 3a10016e38

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@ -554,7 +554,7 @@ private:
} }
const auto& info = registry.GetComputeInfo(); const auto& info = registry.GetComputeInfo();
if (const u32 size = info.shared_memory_size_in_words; size > 0) { if (const u32 size = info.shared_memory_size_in_words; size > 0) {
code.AddLine("shared uint smem[];", size); code.AddLine("shared uint smem[{}];", size);
code.AddNewLine(); code.AddNewLine();
} }
code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;", code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",