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common: remove "yuzu:" prefix from thread names

This commit is contained in:
Liam 2022-10-03 18:43:56 -04:00
parent 61399de5db
commit 35d3e7db2a
19 changed files with 23 additions and 23 deletions

View file

@ -132,7 +132,7 @@ void AudioRenderer::CreateSinkStreams() {
}
void AudioRenderer::ThreadFunc() {
constexpr char name[]{"yuzu:AudioRenderer"};
constexpr char name[]{"AudioRenderer"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);

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@ -94,7 +94,7 @@ bool SystemManager::Remove(System& system_) {
}
void SystemManager::ThreadFunc() {
constexpr char name[]{"yuzu:AudioRenderSystemManager"};
constexpr char name[]{"AudioRenderSystemManager"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);

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@ -219,7 +219,7 @@ private:
void StartBackendThread() {
backend_thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("yuzu:Log");
Common::SetCurrentThreadName("Logger");
Entry entry;
const auto write_logs = [this, &entry]() {
ForEachBackend([&entry](Backend& backend) { backend.Write(entry); });

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@ -43,7 +43,7 @@ CoreTiming::CoreTiming()
CoreTiming::~CoreTiming() = default;
void CoreTiming::ThreadEntry(CoreTiming& instance) {
constexpr char name[] = "yuzu:HostTiming";
constexpr char name[] = "HostTiming";
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);

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@ -189,9 +189,9 @@ void CpuManager::RunThread(std::size_t core) {
system.RegisterCoreThread(core);
std::string name;
if (is_multicore) {
name = "yuzu:CPUCore_" + std::to_string(core);
name = "CPUCore_" + std::to_string(core);
} else {
name = "yuzu:CPUThread";
name = "CPUThread";
}
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());

View file

@ -140,7 +140,7 @@ private:
}
void ThreadLoop(std::stop_token stop_token) {
Common::SetCurrentThreadName("yuzu:Debugger");
Common::SetCurrentThreadName("Debugger");
// Set up the client signals for new data.
AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); });

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@ -23,7 +23,7 @@ void KWorkerTask::DoWorkerTask() {
}
}
KWorkerTaskManager::KWorkerTaskManager() : m_waiting_thread(1, "yuzu:KWorkerTaskManager") {}
KWorkerTaskManager::KWorkerTaskManager() : m_waiting_thread(1, "KWorkerTaskManager") {}
void KWorkerTaskManager::AddTask(KernelCore& kernel, WorkerType type, KWorkerTask* task) {
ASSERT(type <= WorkerType::Count);

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@ -48,7 +48,7 @@ namespace Kernel {
struct KernelCore::Impl {
explicit Impl(Core::System& system_, KernelCore& kernel_)
: time_manager{system_},
service_threads_manager{1, "yuzu:ServiceThreadsManager"}, system{system_} {}
service_threads_manager{1, "ServiceThreadsManager"}, system{system_} {}
void SetMulticore(bool is_multi) {
is_multicore = is_multi;

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@ -36,7 +36,7 @@ ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std
: service_name{name} {
for (std::size_t i = 0; i < num_threads; ++i) {
threads.emplace_back([this, &kernel](std::stop_token stop_token) {
Common::SetCurrentThreadName(std::string{"yuzu:HleService:" + service_name}.c_str());
Common::SetCurrentThreadName(std::string{service_name}.c_str());
// Wait for first request before trying to acquire a render context
{

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@ -31,7 +31,7 @@ constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
void NVFlinger::SplitVSync(std::stop_token stop_token) {
system.RegisterHostThread();
std::string name = "yuzu:VSyncThread";
std::string name = "VSyncThread";
MicroProfileOnThreadCreate(name.c_str());
// Cleanup

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@ -90,7 +90,7 @@ GCAdapter::~GCAdapter() {
void GCAdapter::AdapterInputThread(std::stop_token stop_token) {
LOG_DEBUG(Input, "Input thread started");
Common::SetCurrentThreadName("yuzu:input:GCAdapter");
Common::SetCurrentThreadName("GCAdapter");
s32 payload_size{};
AdapterPayload adapter_payload{};
@ -214,7 +214,7 @@ void GCAdapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_
}
void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("yuzu:input:ScanGCAdapter");
Common::SetCurrentThreadName("ScanGCAdapter");
usb_adapter_handle = nullptr;
pads = {};
while (!stop_token.stop_requested() && !Setup()) {

View file

@ -37,7 +37,7 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
}
void Mouse::UpdateThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("yuzu:input:Mouse");
Common::SetCurrentThreadName("Mouse");
constexpr int update_time = 10;
while (!stop_token.stop_requested()) {
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {

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@ -436,7 +436,7 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
initialized = true;
if (start_thread) {
poll_thread = std::thread([this] {
Common::SetCurrentThreadName("yuzu:input:SDL");
Common::SetCurrentThreadName("SDL_MainLoop");
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
@ -444,7 +444,7 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
}
});
vibration_thread = std::thread([this] {
Common::SetCurrentThreadName("yuzu:input:SDL_Vibration");
Common::SetCurrentThreadName("SDL_Vibration");
using namespace std::chrono_literals;
while (initialized) {
SendVibrations();

View file

@ -19,7 +19,7 @@ namespace VideoCommon::GPUThread {
static void RunThread(std::stop_token stop_token, Core::System& system,
VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
Tegra::DmaPusher& dma_pusher, SynchState& state) {
std::string name = "yuzu:GPU";
std::string name = "GPU";
MicroProfileOnThreadCreate(name.c_str());
SCOPE_EXIT({ MicroProfileOnThreadExit(); });

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@ -546,7 +546,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
std::unique_ptr<ShaderWorker> ShaderCache::CreateWorkers() const {
return std::make_unique<ShaderWorker>(std::max(std::thread::hardware_concurrency(), 2U) - 1,
"yuzu:ShaderBuilder",
"GlShaderBuilder",
[this] { return Context{emu_window}; });
}

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@ -271,8 +271,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_},
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"),
serialization_thread(1, "yuzu:PipelineSerialization") {
workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization") {
const auto& float_control{device.FloatControlProperties()};
const VkDriverIdKHR driver_id{device.GetDriverID()};
profile = Shader::Profile{

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@ -136,7 +136,7 @@ bool Scheduler::UpdateRescaling(bool is_rescaling) {
}
void Scheduler::WorkerThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("yuzu:VulkanWorker");
Common::SetCurrentThreadName("VulkanWorker");
do {
std::unique_ptr<CommandChunk> work;
{

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@ -1656,7 +1656,7 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
const u32 cols = Common::DivideUp(width, block_width);
Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
"yuzu:ASTCDecompress"};
"ASTCDecompress"};
for (u32 z = 0; z < depth; ++z) {
const u32 depth_offset = z * height * width * 4;

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@ -47,7 +47,7 @@ EmuThread::EmuThread(Core::System& system_) : system{system_} {}
EmuThread::~EmuThread() = default;
void EmuThread::run() {
std::string name = "yuzu:EmuControlThread";
std::string name = "EmuControlThread";
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());