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Fixup channel submit IOCTL syncpoint parameters

The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
This commit is contained in:
Billy Laws 2021-10-24 00:01:35 +01:00
parent 494e34af6a
commit 2dbef58eeb
2 changed files with 9 additions and 21 deletions

View file

@ -69,8 +69,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
std::vector<Reloc> relocs(params.relocation_count);
std::vector<u32> reloc_shifts(params.relocation_count);
std::vector<SyncptIncr> syncpt_increments(params.syncpoint_count);
std::vector<SyncptIncr> wait_checks(params.syncpoint_count);
std::vector<Fence> fences(params.fence_count);
std::vector<u32> fence_thresholds(params.fence_count);
// Slice input into their respective buffers
std::size_t offset = sizeof(IoctlSubmit);
@ -78,15 +77,13 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
offset += SliceVectors(input, relocs, params.relocation_count, offset);
offset += SliceVectors(input, reloc_shifts, params.relocation_count, offset);
offset += SliceVectors(input, syncpt_increments, params.syncpoint_count, offset);
offset += SliceVectors(input, wait_checks, params.syncpoint_count, offset);
offset += SliceVectors(input, fences, params.fence_count, offset);
offset += SliceVectors(input, fence_thresholds, params.fence_count, offset);
auto& gpu = system.GPU();
if (gpu.UseNvdec()) {
for (std::size_t i = 0; i < syncpt_increments.size(); i++) {
const SyncptIncr& syncpt_incr = syncpt_increments[i];
fences[i].id = syncpt_incr.id;
fences[i].value =
fence_thresholds[i] =
syncpoint_manager.IncreaseSyncpoint(syncpt_incr.id, syncpt_incr.increments);
}
}
@ -98,11 +95,6 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
cmdlist.size() * sizeof(u32));
gpu.PushCommandBuffer(cmdlist);
}
if (gpu.UseNvdec()) {
fences[0].value = syncpoint_manager.IncreaseSyncpoint(fences[0].id, 1);
Tegra::ChCommandHeaderList cmdlist{{(4 << 28) | fences[0].id}};
gpu.PushCommandBuffer(cmdlist);
}
std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
// Some games expect command_buffers to be written back
offset = sizeof(IoctlSubmit);
@ -110,8 +102,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
offset += WriteVectors(output, relocs, offset);
offset += WriteVectors(output, reloc_shifts, offset);
offset += WriteVectors(output, syncpt_increments, offset);
offset += WriteVectors(output, wait_checks, offset);
offset += WriteVectors(output, fences, offset);
offset += WriteVectors(output, fence_thresholds, offset);
return NvResult::Success;
}

View file

@ -56,19 +56,16 @@ protected:
s32 target{};
s32 target_offset{};
};
static_assert(sizeof(Reloc) == 0x10, "CommandBuffer has incorrect size");
static_assert(sizeof(Reloc) == 0x10, "Reloc has incorrect size");
struct SyncptIncr {
u32 id{};
u32 increments{};
u32 unk0{};
u32 unk1{};
u32 unk2{};
};
static_assert(sizeof(SyncptIncr) == 0x8, "CommandBuffer has incorrect size");
struct Fence {
u32 id{};
u32 value{};
};
static_assert(sizeof(Fence) == 0x8, "CommandBuffer has incorrect size");
static_assert(sizeof(SyncptIncr) == 0x14, "SyncptIncr has incorrect size");
struct IoctlGetSyncpoint {
// Input