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Nmajkic/clang fix

This commit is contained in:
Nick Majkic 2024-03-18 03:47:40 +00:00
parent 19c2b08ab4
commit 2ceae9a0c1

View file

@ -13,7 +13,6 @@
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/video_core.h"
namespace {
std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
@ -22,20 +21,15 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
auto& device_memory = system.Host1x().MemoryManager();
switch (Settings::values.renderer_backend.GetValue()) {
#ifdef __APPLE__
#ifdef __APPLE__
// do nothing for now, include metal in here at later date.
#else
#else
// openGL, not supported on Apple so not bothering to include if macos
case Settings::RendererBackend::OpenGL:
case Settings::RendererBackend::OpenGL:
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, device_memory, gpu,
std::move(context));
#endif
#endif
// common renderers
case Settings::RendererBackend::Vulkan:
return std::make_unique<Vulkan::RendererVulkan>(emu_window, device_memory, gpu,
std::move(context));