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Merge pull request #228 from linkmauve/glfw-error

GLFW: Add an error callback before calling glfwInit()
This commit is contained in:
bunnei 2014-11-30 08:41:17 -05:00
commit 2ad9ad9297

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@ -58,9 +58,13 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
ReloadSetKeymaps();
glfwSetErrorCallback([](int error, const char *desc){
ERROR_LOG(GUI, "GLFW 0x%08x: %s", error, desc);
});
// Initialize the window
if(glfwInit() != GL_TRUE) {
printf("Failed to initialize GLFW! Exiting...");
ERROR_LOG(GUI, "Failed to initialize GLFW! Exiting...");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
@ -75,7 +79,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
window_title.c_str(), NULL, NULL);
if (m_render_window == NULL) {
printf("Failed to create GLFW window! Exiting...");
ERROR_LOG(GUI, "Failed to create GLFW window! Exiting...");
exit(1);
}