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Merge pull request #2686 from wwylele/tex-coord-reg

pica: use correct coordinates for texture 2
This commit is contained in:
Yuri Kunde Schlesner 2017-05-05 21:33:32 -07:00 committed by GitHub
commit 2a01a03375
6 changed files with 32 additions and 10 deletions

View file

@ -93,7 +93,7 @@ ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D); ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
ASSERT_REG_POSITION(texturing, 0x80); ASSERT_REG_POSITION(texturing, 0x80);
ASSERT_REG_POSITION(texturing.texture0_enable, 0x80); ASSERT_REG_POSITION(texturing.main_config, 0x80);
ASSERT_REG_POSITION(texturing.texture0, 0x81); ASSERT_REG_POSITION(texturing.texture0, 0x81);
ASSERT_REG_POSITION(texturing.texture0_format, 0x8e); ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f); ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);

View file

@ -122,7 +122,11 @@ struct TexturingRegs {
BitField<0, 1, u32> texture0_enable; BitField<0, 1, u32> texture0_enable;
BitField<1, 1, u32> texture1_enable; BitField<1, 1, u32> texture1_enable;
BitField<2, 1, u32> texture2_enable; BitField<2, 1, u32> texture2_enable;
}; BitField<8, 2, u32> texture3_coordinates; // TODO: unimplemented
BitField<10, 1, u32> texture3_enable; // TODO: unimplemented
BitField<13, 1, u32> texture2_use_coord1;
BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
} main_config;
TextureConfig texture0; TextureConfig texture0;
INSERT_PADDING_WORDS(0x8); INSERT_PADDING_WORDS(0x8);
BitField<0, 4, TextureFormat> texture0_format; BitField<0, 4, TextureFormat> texture0_format;
@ -142,9 +146,9 @@ struct TexturingRegs {
}; };
const std::array<FullTextureConfig, 3> GetTextures() const { const std::array<FullTextureConfig, 3> GetTextures() const {
return {{ return {{
{texture0_enable.ToBool(), texture0, texture0_format}, {main_config.texture0_enable.ToBool(), texture0, texture0_format},
{texture1_enable.ToBool(), texture1, texture1_format}, {main_config.texture1_enable.ToBool(), texture1, texture1_format},
{texture2_enable.ToBool(), texture2, texture2_format}, {main_config.texture2_enable.ToBool(), texture2, texture2_format},
}}; }};
} }

View file

@ -402,6 +402,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncLogicOp(); SyncLogicOp();
break; break;
case PICA_REG_INDEX(texturing.main_config):
shader_dirty = true;
break;
// Texture 0 type // Texture 0 type
case PICA_REG_INDEX(texturing.texture0.type): case PICA_REG_INDEX(texturing.texture0.type):
shader_dirty = true; shader_dirty = true;

View file

@ -40,6 +40,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
state.texture0_type = regs.texturing.texture0.type; state.texture0_type = regs.texturing.texture0.type;
state.texture2_use_coord1 = regs.texturing.main_config.texture2_use_coord1 != 0;
// Copy relevant tev stages fields. // Copy relevant tev stages fields.
// We don't sync const_color here because of the high variance, it is a // We don't sync const_color here because of the high variance, it is a
// shader uniform instead. // shader uniform instead.
@ -126,6 +128,15 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) {
stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1); stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
} }
static std::string TexCoord(const PicaShaderConfig& config, int texture_unit) {
if (texture_unit == 2 && config.state.texture2_use_coord1) {
return "texcoord[1]";
}
// TODO: if texture unit 3 (procedural texture) implementation also uses this function,
// config.state.texture3_coordinates should be repected here.
return "texcoord[" + std::to_string(texture_unit) + "]";
}
/// Writes the specified TEV stage source component(s) /// Writes the specified TEV stage source component(s)
static void AppendSource(std::string& out, const PicaShaderConfig& config, static void AppendSource(std::string& out, const PicaShaderConfig& config,
TevStageConfig::Source source, const std::string& index_name) { TevStageConfig::Source source, const std::string& index_name) {
@ -162,7 +173,7 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config,
out += "texture(tex[1], texcoord[1])"; out += "texture(tex[1], texcoord[1])";
break; break;
case Source::Texture2: case Source::Texture2:
out += "texture(tex[2], texcoord[2])"; out += "texture(tex[2], " + TexCoord(config, 2) + ")";
break; break;
case Source::PreviousBuffer: case Source::PreviousBuffer:
out += "combiner_buffer"; out += "combiner_buffer";
@ -473,8 +484,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Bump mapping is enabled using a normal map, read perturbation vector from the selected // Bump mapping is enabled using a normal map, read perturbation vector from the selected
// texture // texture
std::string bump_selector = std::to_string(lighting.bump_selector); std::string bump_selector = std::to_string(lighting.bump_selector);
out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], texcoord[" + out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], " +
bump_selector + "]).rgb - 1.0;\n"; TexCoord(config, lighting.bump_selector) + ").rgb - 1.0;\n";
// Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher
// precision result // precision result

View file

@ -79,6 +79,7 @@ union PicaShaderConfig {
Pica::FramebufferRegs::CompareFunc alpha_test_func; Pica::FramebufferRegs::CompareFunc alpha_test_func;
Pica::RasterizerRegs::ScissorMode scissor_test_mode; Pica::RasterizerRegs::ScissorMode scissor_test_mode;
Pica::TexturingRegs::TextureConfig::TextureType texture0_type; Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
bool texture2_use_coord1;
std::array<TevStageConfigRaw, 6> tev_stages; std::array<TevStageConfigRaw, 6> tev_stages;
u8 combiner_buffer_input; u8 combiner_buffer_input;

View file

@ -276,8 +276,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
DEBUG_ASSERT(0 != texture.config.address); DEBUG_ASSERT(0 != texture.config.address);
float24 u = uv[i].u(); int coordinate_i =
float24 v = uv[i].v(); (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i;
float24 u = uv[coordinate_i].u();
float24 v = uv[coordinate_i].v();
// Only unit 0 respects the texturing type (according to 3DBrew) // Only unit 0 respects the texturing type (according to 3DBrew)
// TODO: Refactor so cubemaps and shadowmaps can be handled // TODO: Refactor so cubemaps and shadowmaps can be handled