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gl_rasterizer: Silence implicit truncation warning in SetupShaders()

Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
This commit is contained in:
Lioncash 2018-08-11 20:30:42 -04:00
parent 403dfd68fc
commit 28e90fa0e0

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@ -211,7 +211,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
u32 current_constbuffer_bindpoint = uniform_buffers.size();
u32 current_constbuffer_bindpoint = static_cast<u32>(uniform_buffers.size());
u32 current_texture_bindpoint = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {