Update the internal resolution settings
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af6e0faf0a
commit
27960d8c2c
3 changed files with 7 additions and 67 deletions
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@ -23,12 +23,6 @@ enum class Resolution : int {
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Scale2x,
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Scale2x,
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Scale3x,
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Scale3x,
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Scale4x,
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Scale4x,
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Scale5x,
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Scale6x,
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Scale7x,
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Scale8x,
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Scale9x,
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Scale10x,
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};
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};
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float ToResolutionFactor(Resolution option) {
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float ToResolutionFactor(Resolution option) {
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@ -43,18 +37,6 @@ float ToResolutionFactor(Resolution option) {
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return 3.f;
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return 3.f;
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case Resolution::Scale4x:
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case Resolution::Scale4x:
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return 4.f;
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return 4.f;
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case Resolution::Scale5x:
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return 5.f;
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case Resolution::Scale6x:
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return 6.f;
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case Resolution::Scale7x:
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return 7.f;
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case Resolution::Scale8x:
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return 8.f;
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case Resolution::Scale9x:
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return 9.f;
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case Resolution::Scale10x:
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return 10.f;
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}
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}
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return 0.f;
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return 0.f;
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}
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}
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@ -70,18 +52,6 @@ Resolution FromResolutionFactor(float factor) {
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return Resolution::Scale3x;
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return Resolution::Scale3x;
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} else if (factor == 4.f) {
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} else if (factor == 4.f) {
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return Resolution::Scale4x;
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return Resolution::Scale4x;
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} else if (factor == 5.f) {
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return Resolution::Scale5x;
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} else if (factor == 6.f) {
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return Resolution::Scale6x;
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} else if (factor == 7.f) {
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return Resolution::Scale7x;
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} else if (factor == 8.f) {
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return Resolution::Scale8x;
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} else if (factor == 9.f) {
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return Resolution::Scale9x;
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} else if (factor == 10.f) {
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return Resolution::Scale10x;
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}
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}
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return Resolution::Auto;
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return Resolution::Auto;
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}
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}
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@ -34,7 +34,7 @@
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<item>
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<item>
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<widget class="QLabel" name="label">
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<widget class="QLabel" name="label">
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<property name="text">
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<property name="text">
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<string>Internal Resolution:</string>
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<string>Internal Resolution:(Currently does nothing.)</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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@ -47,52 +47,22 @@
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>Native (400x240)</string>
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<string>Native (1280x720)</string>
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</property>
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</property>
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>2x Native (800x480)</string>
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<string>2x Native (2560x1440)</string>
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</property>
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</property>
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>3x Native (1200x720)</string>
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<string>3x Native (3840x2160)</string>
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</property>
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</property>
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</item>
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</item>
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>4x Native (1600x960)</string>
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<string>4x Native (5120x2880)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>5x Native (2000x1200)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>6x Native (2400x1440)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>7x Native (2800x1680)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>8x Native (3200x1920)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>9x Native (3600x2160)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>10x Native (4000x2400)</string>
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</property>
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</property>
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</item>
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</item>
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</widget>
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</widget>
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@ -81,8 +81,8 @@ use_hw_renderer =
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use_shader_jit =
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use_shader_jit =
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# Resolution scale factor
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
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# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
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# factor for the 3DS resolution
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# factor for the Switch resolution
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resolution_factor =
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resolution_factor =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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