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Added better explanations in the profile manager

This commit is contained in:
David Marcec 2018-08-12 01:51:31 +10:00
parent 0b6f8ba51e
commit 2592e41301
2 changed files with 34 additions and 1 deletions

View file

@ -19,6 +19,8 @@ ProfileManager::ProfileManager() {
OpenUser(user_uuid);
}
/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
/// internal management of the users profiles
boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
if (user_count >= MAX_USERS) {
return boost::none;
@ -27,6 +29,7 @@ boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
return user_count++;
}
/// Deletes a specific profile based on it's profile index
bool ProfileManager::RemoveProfileAtIndex(size_t index) {
if (index >= MAX_USERS || index >= user_count) {
return false;
@ -39,6 +42,7 @@ bool ProfileManager::RemoveProfileAtIndex(size_t index) {
return true;
}
/// Helper function to register a user to the system
ResultCode ProfileManager::AddUser(ProfileInfo user) {
if (AddToProfiles(user) == boost::none) {
return ERROR_TOO_MANY_USERS;
@ -46,6 +50,8 @@ ResultCode ProfileManager::AddUser(ProfileInfo user) {
return RESULT_SUCCESS;
}
/// Create a new user on the system. If the uuid of the user already exists, the user is not
/// created.
ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) {
if (user_count == MAX_USERS) {
return ERROR_TOO_MANY_USERS;
@ -62,13 +68,16 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& userna
}
ProfileInfo profile;
profile.user_uuid = std::move(uuid);
profile.username = std::move(username);
profile.username = username;
profile.data = {};
profile.creation_time = 0x0;
profile.is_open = false;
return AddUser(profile);
}
/// Creates a new user on the system. This function allows a much simpler method of registration
/// specifically by allowing an std::string for the username. This is required specifically since
/// we're loading a string straight from the config
ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
std::array<u8, 0x20> username_output;
if (username.size() > username_output.size()) {
@ -79,6 +88,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username)
return CreateNewUser(uuid, username_output);
}
/// Returns a users profile index based on their user id.
boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
if (!uuid) {
return boost::none;
@ -91,10 +101,12 @@ boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
return static_cast<size_t>(std::distance(profiles.begin(), iter));
}
/// Returns a users profile index based on their profile
boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const {
return GetUserIndex(user.user_uuid);
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const {
if (index == boost::none || index >= MAX_USERS) {
return false;
@ -106,28 +118,37 @@ bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase&
return true;
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
auto idx = GetUserIndex(uuid);
return GetProfileBase(idx, profile);
}
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const {
return GetProfileBase(user.user_uuid, profile);
}
/// Returns the current user count on the system. We keep a variable which tracks the count so we
/// don't have to loop the internal profile array every call.
size_t ProfileManager::GetUserCount() const {
return user_count;
}
/// Lists the current "opened" users on the system. Users are typically not open until they sign
/// into something or pick a profile. As of right now users should all be open until qlaunch is
/// booting
size_t ProfileManager::GetOpenUserCount() const {
return std::count_if(profiles.begin(), profiles.end(),
[](const ProfileInfo& p) { return p.is_open; });
}
/// Checks if a user id exists in our profile manager
bool ProfileManager::UserExists(UUID uuid) const {
return (GetUserIndex(uuid) != boost::none);
}
/// Opens a specific user
void ProfileManager::OpenUser(UUID uuid) {
auto idx = GetUserIndex(uuid);
if (idx == boost::none) {
@ -137,6 +158,7 @@ void ProfileManager::OpenUser(UUID uuid) {
last_opened_user = uuid;
}
/// Closes a specific user
void ProfileManager::CloseUser(UUID uuid) {
auto idx = GetUserIndex(uuid);
if (idx == boost::none) {
@ -145,6 +167,7 @@ void ProfileManager::CloseUser(UUID uuid) {
profiles[idx.get()].is_open = false;
}
/// Gets all valid user ids on the system
std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
std::array<UUID, MAX_USERS> output;
std::transform(profiles.begin(), profiles.end(), output.begin(),
@ -152,6 +175,8 @@ std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
return output;
}
/// Get all the open users on the system and zero out the rest of the data. This is specifically
/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
std::array<UUID, MAX_USERS> output;
std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
@ -163,10 +188,12 @@ std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
return output;
}
/// Returns the last user which was opened
UUID ProfileManager::GetLastOpenedUser() const {
return last_opened_user;
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const {
if (GetProfileBase(index, profile)) {
@ -176,17 +203,20 @@ bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, Profil
return false;
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const {
auto idx = GetUserIndex(uuid);
return GetProfileBaseAndData(idx, profile, data);
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
std::array<u8, MAX_DATA>& data) const {
return GetProfileBaseAndData(user.user_uuid, profile, data);
}
/// Returns if the system is allowing user registrations or not
bool ProfileManager::CanSystemRegisterUser() const {
return false; // TODO(ogniK): Games shouldn't have
// access to user registration, when we

View file

@ -42,6 +42,8 @@ struct UUID {
uuid[1] = (static_cast<u64>(std::rand()) << 32) | std::rand();
return *this;
}
// Set the UUID to {0,0} to be considered an invalid user
void Invalidate() {
uuid = INVALID_UUID;
}
@ -66,6 +68,7 @@ struct ProfileBase {
u64_le timestamp;
std::array<u8, 0x20> username;
// Zero out all the fields to make the profile slot considered "Empty"
void Invalidate() {
user_uuid.Invalidate();
timestamp = 0;