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Merge pull request #4496 from lioncash/ce-desig

cheat_engine: Make use of designated initializers
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bunnei 2020-08-10 13:53:43 -04:00 committed by GitHub
commit 257b1d2c4b
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@ -199,17 +199,29 @@ void CheatEngine::Initialize() {
metadata.title_id = system.CurrentProcess()->GetTitleID();
const auto& page_table = system.CurrentProcess()->PageTable();
metadata.heap_extents = {page_table.GetHeapRegionStart(), page_table.GetHeapRegionSize()};
metadata.address_space_extents = {page_table.GetAddressSpaceStart(),
page_table.GetAddressSpaceSize()};
metadata.alias_extents = {page_table.GetAliasCodeRegionStart(),
page_table.GetAliasCodeRegionSize()};
metadata.heap_extents = {
.base = page_table.GetHeapRegionStart(),
.size = page_table.GetHeapRegionSize(),
};
metadata.address_space_extents = {
.base = page_table.GetAddressSpaceStart(),
.size = page_table.GetAddressSpaceSize(),
};
metadata.alias_extents = {
.base = page_table.GetAliasCodeRegionStart(),
.size = page_table.GetAliasCodeRegionSize(),
};
is_pending_reload.exchange(true);
}
void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size) {
metadata.main_nso_extents = {main_region_begin, main_region_size};
metadata.main_nso_extents = {
.base = main_region_begin,
.size = main_region_size,
};
}
void CheatEngine::Reload(std::vector<CheatEntry> cheats) {