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vk_rasterizer: Fix loading shader addresses twice

This was recently introduced on a wrongly rebased commit.
This commit is contained in:
ReinUsesLisp 2021-02-15 21:34:11 -03:00
parent 86212d4bcd
commit 24d0cc3ab8

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@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
const auto shaders = pipeline_cache.GetShaders(); const auto shaders = pipeline_cache.GetShaders();
graphics_key.shaders = GetShaderAddresses(shaders); graphics_key.shaders = GetShaderAddresses(shaders);
graphics_key.shaders = GetShaderAddresses(shaders);
SetupShaderDescriptors(shaders, is_indexed); SetupShaderDescriptors(shaders, is_indexed);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer(); const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();