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configure_graphics_advanced: Fix oversight from rebase

This commit is contained in:
lat9nq 2020-07-18 13:40:11 -04:00
parent 520b4c7829
commit 23347b8869

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@ -144,7 +144,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
Settings::values.use_assembly_shaders, Settings::values.use_assembly_shaders,
use_assembly_shaders); use_assembly_shaders);
ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders", ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, "use_asynchronous_shaders",
Settings::values.use_asynchronous_shaders, Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders); use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",