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Pica/VertexShader: Run instruction handlers according to the effective opcode.

This allows for proper emulation of the different CMP/LRP/MAD instructions.
This commit is contained in:
Tony Wasserka 2014-12-13 21:23:41 +01:00
parent cd163fb59a
commit 22afb9d830

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@ -172,7 +172,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id); state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
switch (instr.opcode) { switch (instr.opcode.EffectiveOpCode()) {
case Instruction::OpCode::ADD: case Instruction::OpCode::ADD:
{ {
for (int i = 0; i < 4; ++i) { for (int i = 0; i < 4; ++i) {