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gl_disk_shader_cache: Log total shader entries count on game load

This commit is contained in:
Morph 2021-02-20 10:34:07 -05:00
parent def03d4075
commit 1a5d4d7840

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@ -335,6 +335,10 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
const VideoCore::DiskResourceLoadCallback& callback) { const VideoCore::DiskResourceLoadCallback& callback) {
disk_cache.BindTitleID(title_id); disk_cache.BindTitleID(title_id);
const std::optional transferable = disk_cache.LoadTransferable(); const std::optional transferable = disk_cache.LoadTransferable();
LOG_INFO(Render_OpenGL, "Total Shader Count: {}",
transferable.has_value() ? transferable->size() : 0);
if (!transferable) { if (!transferable) {
return; return;
} }