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Macos moltenvk headers

This commit is contained in:
Nick Majkic 2024-03-18 02:45:38 +00:00
parent 2a28c85ff9
commit 19c2b08ab4
3 changed files with 18 additions and 2 deletions

View file

@ -71,7 +71,7 @@ option(SUYU_ENABLE_PORTABLE "Allow suyu to enable portable mode if a user folder
CMAKE_DEPENDENT_OPTION(SUYU_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF) CMAKE_DEPENDENT_OPTION(SUYU_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF)
CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF) CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" ON)
option(USE_CCACHE "Use CCache for faster building" ON) option(USE_CCACHE "Use CCache for faster building" ON)

View file

@ -13,6 +13,7 @@
#include "video_core/renderer_vulkan/renderer_vulkan.h" #include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
namespace { namespace {
std::unique_ptr<VideoCore::RendererBase> CreateRenderer( std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
@ -21,9 +22,20 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
auto& device_memory = system.Host1x().MemoryManager(); auto& device_memory = system.Host1x().MemoryManager();
switch (Settings::values.renderer_backend.GetValue()) { switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL: #ifdef __APPLE__
// do nothing for now, include metal in here at later date.
#else
// openGL, not supported on Apple so not bothering to include if macos
case Settings::RendererBackend::OpenGL:
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, device_memory, gpu, return std::make_unique<OpenGL::RendererOpenGL>(emu_window, device_memory, gpu,
std::move(context)); std::move(context));
#endif
case Settings::RendererBackend::Vulkan: case Settings::RendererBackend::Vulkan:
return std::make_unique<Vulkan::RendererVulkan>(emu_window, device_memory, gpu, return std::make_unique<Vulkan::RendererVulkan>(emu_window, device_memory, gpu,
std::move(context)); std::move(context));

View file

@ -15,7 +15,11 @@
#define VK_USE_PLATFORM_WAYLAND_KHR #define VK_USE_PLATFORM_WAYLAND_KHR
#endif #endif
#ifdef __APPLE__
#include <MoltenVK/mvk_vulkan.h>
#else
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#endif
// Sanitize macros // Sanitize macros
#undef CreateEvent #undef CreateEvent