commit
12181c8a64
11 changed files with 69 additions and 51 deletions
|
@ -426,7 +426,7 @@ std::u16string UTF8ToUTF16(const std::string& input)
|
||||||
|
|
||||||
static std::string UTF16ToUTF8(const std::wstring& input)
|
static std::string UTF16ToUTF8(const std::wstring& input)
|
||||||
{
|
{
|
||||||
auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), input.size(), nullptr, 0, nullptr, nullptr);
|
auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), nullptr, 0, nullptr, nullptr);
|
||||||
|
|
||||||
std::string output;
|
std::string output;
|
||||||
output.resize(size);
|
output.resize(size);
|
||||||
|
@ -439,12 +439,12 @@ static std::string UTF16ToUTF8(const std::wstring& input)
|
||||||
|
|
||||||
static std::wstring CPToUTF16(u32 code_page, const std::string& input)
|
static std::wstring CPToUTF16(u32 code_page, const std::string& input)
|
||||||
{
|
{
|
||||||
auto const size = MultiByteToWideChar(code_page, 0, input.data(), input.size(), nullptr, 0);
|
auto const size = MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0);
|
||||||
|
|
||||||
std::wstring output;
|
std::wstring output;
|
||||||
output.resize(size);
|
output.resize(size);
|
||||||
|
|
||||||
if (size == 0 || size != MultiByteToWideChar(code_page, 0, input.data(), input.size(), &output[0], output.size()))
|
if (size == 0 || size != MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), &output[0], static_cast<int>(output.size())))
|
||||||
output.clear();
|
output.clear();
|
||||||
|
|
||||||
return output;
|
return output;
|
||||||
|
|
|
@ -459,7 +459,7 @@ void MoveEvents() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ForceCheck() {
|
void ForceCheck() {
|
||||||
int cycles_executed = g_slice_length - Core::g_app_core->down_count;
|
s64 cycles_executed = g_slice_length - Core::g_app_core->down_count;
|
||||||
global_timer += cycles_executed;
|
global_timer += cycles_executed;
|
||||||
// This will cause us to check for new events immediately.
|
// This will cause us to check for new events immediately.
|
||||||
Core::g_app_core->down_count = 0;
|
Core::g_app_core->down_count = 0;
|
||||||
|
@ -468,7 +468,7 @@ void ForceCheck() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Advance() {
|
void Advance() {
|
||||||
int cycles_executed = g_slice_length - Core::g_app_core->down_count;
|
s64 cycles_executed = g_slice_length - Core::g_app_core->down_count;
|
||||||
global_timer += cycles_executed;
|
global_timer += cycles_executed;
|
||||||
Core::g_app_core->down_count = g_slice_length;
|
Core::g_app_core->down_count = g_slice_length;
|
||||||
|
|
||||||
|
@ -504,13 +504,13 @@ void LogPendingEvents() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Idle(int max_idle) {
|
void Idle(int max_idle) {
|
||||||
int cycles_down = Core::g_app_core->down_count;
|
s64 cycles_down = Core::g_app_core->down_count;
|
||||||
if (max_idle != 0 && cycles_down > max_idle)
|
if (max_idle != 0 && cycles_down > max_idle)
|
||||||
cycles_down = max_idle;
|
cycles_down = max_idle;
|
||||||
|
|
||||||
if (first && cycles_down > 0) {
|
if (first && cycles_down > 0) {
|
||||||
int cycles_executed = g_slice_length - Core::g_app_core->down_count;
|
s64 cycles_executed = g_slice_length - Core::g_app_core->down_count;
|
||||||
int cycles_next_event = (int)(first->time - global_timer);
|
s64 cycles_next_event = first->time - global_timer;
|
||||||
|
|
||||||
if (cycles_next_event < cycles_executed + cycles_down) {
|
if (cycles_next_event < cycles_executed + cycles_down) {
|
||||||
cycles_down = cycles_next_event - cycles_executed;
|
cycles_down = cycles_next_event - cycles_executed;
|
||||||
|
|
|
@ -96,7 +96,7 @@ ResultCode HandleTable::Close(Handle handle) {
|
||||||
if (!IsValid(handle))
|
if (!IsValid(handle))
|
||||||
return ERR_INVALID_HANDLE;
|
return ERR_INVALID_HANDLE;
|
||||||
|
|
||||||
size_t slot = GetSlot(handle);
|
u16 slot = GetSlot(handle);
|
||||||
|
|
||||||
objects[slot] = nullptr;
|
objects[slot] = nullptr;
|
||||||
|
|
||||||
|
@ -127,7 +127,7 @@ SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleTable::Clear() {
|
void HandleTable::Clear() {
|
||||||
for (size_t i = 0; i < MAX_COUNT; ++i) {
|
for (u16 i = 0; i < MAX_COUNT; ++i) {
|
||||||
generations[i] = i + 1;
|
generations[i] = i + 1;
|
||||||
objects[i] = nullptr;
|
objects[i] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
|
@ -253,7 +253,7 @@ private:
|
||||||
*/
|
*/
|
||||||
static const size_t MAX_COUNT = 4096;
|
static const size_t MAX_COUNT = 4096;
|
||||||
|
|
||||||
static size_t GetSlot(Handle handle) { return handle >> 15; }
|
static u16 GetSlot(Handle handle) { return handle >> 15; }
|
||||||
static u16 GetGeneration(Handle handle) { return handle & 0x7FFF; }
|
static u16 GetGeneration(Handle handle) { return handle & 0x7FFF; }
|
||||||
|
|
||||||
/// Stores the Object referenced by the handle or null if the slot is empty.
|
/// Stores the Object referenced by the handle or null if the slot is empty.
|
||||||
|
|
|
@ -63,7 +63,7 @@ void Timer::Clear() {
|
||||||
|
|
||||||
/// The timer callback event, called when a timer is fired
|
/// The timer callback event, called when a timer is fired
|
||||||
static void TimerCallback(u64 timer_handle, int cycles_late) {
|
static void TimerCallback(u64 timer_handle, int cycles_late) {
|
||||||
SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(timer_handle);
|
SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(static_cast<Handle>(timer_handle));
|
||||||
|
|
||||||
if (timer == nullptr) {
|
if (timer == nullptr) {
|
||||||
LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08X", timer_handle);
|
LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08X", timer_handle);
|
||||||
|
|
|
@ -85,7 +85,7 @@ static void GetCountryCodeID(Service::Interface* self) {
|
||||||
// The following algorithm will fail if the first country code isn't 0.
|
// The following algorithm will fail if the first country code isn't 0.
|
||||||
DEBUG_ASSERT(country_codes[0] == 0);
|
DEBUG_ASSERT(country_codes[0] == 0);
|
||||||
|
|
||||||
for (size_t id = 0; id < country_codes.size(); ++id) {
|
for (u16 id = 0; id < country_codes.size(); ++id) {
|
||||||
if (country_codes[id] == country_code) {
|
if (country_codes[id] == country_code) {
|
||||||
country_code_id = id;
|
country_code_id = id;
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -88,7 +88,7 @@ ResultVal<bool> File::SyncRequest() {
|
||||||
u32 address = cmd_buff[5];
|
u32 address = cmd_buff[5];
|
||||||
LOG_TRACE(Service_FS, "Read %s %s: offset=0x%llx length=%d address=0x%x",
|
LOG_TRACE(Service_FS, "Read %s %s: offset=0x%llx length=%d address=0x%x",
|
||||||
GetTypeName().c_str(), GetName().c_str(), offset, length, address);
|
GetTypeName().c_str(), GetName().c_str(), offset, length, address);
|
||||||
cmd_buff[2] = backend->Read(offset, length, Memory::GetPointer(address));
|
cmd_buff[2] = static_cast<u32>(backend->Read(offset, length, Memory::GetPointer(address)));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -101,7 +101,7 @@ ResultVal<bool> File::SyncRequest() {
|
||||||
u32 address = cmd_buff[6];
|
u32 address = cmd_buff[6];
|
||||||
LOG_TRACE(Service_FS, "Write %s %s: offset=0x%llx length=%d address=0x%x, flush=0x%x",
|
LOG_TRACE(Service_FS, "Write %s %s: offset=0x%llx length=%d address=0x%x, flush=0x%x",
|
||||||
GetTypeName().c_str(), GetName().c_str(), offset, length, address, flush);
|
GetTypeName().c_str(), GetName().c_str(), offset, length, address, flush);
|
||||||
cmd_buff[2] = backend->Write(offset, length, flush, Memory::GetPointer(address));
|
cmd_buff[2] = static_cast<u32>(backend->Write(offset, length, flush, Memory::GetPointer(address)));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -199,15 +199,22 @@ static void ReadHWRegs(Service::Interface* self) {
|
||||||
static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
|
static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
|
||||||
u32 base_address = 0x400000;
|
u32 base_address = 0x400000;
|
||||||
if (info.active_fb == 0) {
|
if (info.active_fb == 0) {
|
||||||
WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left1), 4, &info.address_left);
|
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)), 4,
|
||||||
WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right1), 4, &info.address_right);
|
&info.address_left);
|
||||||
|
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)), 4,
|
||||||
|
&info.address_right);
|
||||||
} else {
|
} else {
|
||||||
WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left2), 4, &info.address_left);
|
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)), 4,
|
||||||
WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right2), 4, &info.address_right);
|
&info.address_left);
|
||||||
|
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)), 4,
|
||||||
|
&info.address_right);
|
||||||
}
|
}
|
||||||
WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].stride), 4, &info.stride);
|
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)), 4,
|
||||||
WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].color_format), 4, &info.format);
|
&info.stride);
|
||||||
WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].active_fb), 4, &info.shown_fb);
|
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].color_format)), 4,
|
||||||
|
&info.format);
|
||||||
|
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].active_fb)), 4,
|
||||||
|
&info.shown_fb);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -346,11 +353,12 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
|
||||||
{
|
{
|
||||||
auto& params = command.set_command_list_last;
|
auto& params = command.set_command_list_last;
|
||||||
|
|
||||||
WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size);
|
Memory::VirtualToPhysicalAddress(params.address) >> 3);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)), params.size);
|
||||||
|
|
||||||
// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
|
// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
|
||||||
WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.trigger)), 1);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -360,27 +368,33 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
|
||||||
case CommandId::SET_MEMORY_FILL:
|
case CommandId::SET_MEMORY_FILL:
|
||||||
{
|
{
|
||||||
auto& params = command.memory_fill;
|
auto& params = command.memory_fill;
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_start), Memory::VirtualToPhysicalAddress(params.start1) >> 3);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_end), Memory::VirtualToPhysicalAddress(params.end1) >> 3);
|
Memory::VirtualToPhysicalAddress(params.start1) >> 3);
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].size), params.end1 - params.start1);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].value), params.value1);
|
Memory::VirtualToPhysicalAddress(params.end1) >> 3);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].size)), params.end1 - params.start1);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value)), params.value1);
|
||||||
|
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_start), Memory::VirtualToPhysicalAddress(params.start2) >> 3);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
|
Memory::VirtualToPhysicalAddress(params.start2) >> 3);
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
|
Memory::VirtualToPhysicalAddress(params.end2) >> 3);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].size)), params.end2 - params.start2);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value)), params.value2);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case CommandId::SET_DISPLAY_TRANSFER:
|
case CommandId::SET_DISPLAY_TRANSFER:
|
||||||
{
|
{
|
||||||
auto& params = command.image_copy;
|
auto& params = command.image_copy;
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
|
Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
|
Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)), params.in_buffer_size);
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)), params.out_buffer_size);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.flags)), params.flags);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.trigger)), 1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -388,14 +402,16 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
|
||||||
case CommandId::SET_TEXTURE_COPY:
|
case CommandId::SET_TEXTURE_COPY:
|
||||||
{
|
{
|
||||||
auto& params = command.image_copy;
|
auto& params = command.image_copy;
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
|
Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)),
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
|
Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)), params.in_buffer_size);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)), params.out_buffer_size);
|
||||||
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.flags)), params.flags);
|
||||||
|
|
||||||
// TODO: Should this register be set to 1 or should instead its value be OR-ed with 1?
|
// TODO: Should this register be set to 1 or should instead its value be OR-ed with 1?
|
||||||
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
|
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.trigger)), 1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -86,8 +86,10 @@ static const char* GetFileTypeString(FileType type) {
|
||||||
return "raw";
|
return "raw";
|
||||||
case FileType::Error:
|
case FileType::Error:
|
||||||
case FileType::Unknown:
|
case FileType::Unknown:
|
||||||
return "unknown";
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return "unknown";
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultStatus LoadFile(const std::string& filename) {
|
ResultStatus LoadFile(const std::string& filename) {
|
||||||
|
|
|
@ -64,7 +64,7 @@ public:
|
||||||
memcpy(&cmd, command_data, sizeof(GSP_GPU::Command));
|
memcpy(&cmd, command_data, sizeof(GSP_GPU::Command));
|
||||||
|
|
||||||
ForEachObserver([this](DebuggerObserver* observer) {
|
ForEachObserver([this](DebuggerObserver* observer) {
|
||||||
observer->GXCommandProcessed(this->gx_command_history.size());
|
observer->GXCommandProcessed(static_cast<int>(this->gx_command_history.size()));
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
||||||
|
|
||||||
// TODO: Be stable against division by zero!
|
// TODO: Be stable against division by zero!
|
||||||
// TODO: I think this might be wrong... we should only use one component here
|
// TODO: I think this might be wrong... we should only use one component here
|
||||||
dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32());
|
dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
||||||
|
|
||||||
// TODO: Be stable against division by zero!
|
// TODO: Be stable against division by zero!
|
||||||
// TODO: I think this might be wrong... we should only use one component here
|
// TODO: I think this might be wrong... we should only use one component here
|
||||||
dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32()));
|
dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue