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state_tracker: workaround channel setup for homebrew

This commit is contained in:
Liam 2022-08-19 22:15:23 -04:00 committed by Fernando Sahmkow
parent c80ed6d81f
commit 0d99b7962d
5 changed files with 9 additions and 4 deletions

View file

@ -135,8 +135,10 @@ public:
/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
void UpdateCounters() {
std::unique_lock lock{mutex};
const auto& regs = maxwell3d->regs;
Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
if (maxwell3d) {
const auto& regs = maxwell3d->regs;
Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
}
}
/// Resets a counter to zero. It doesn't disable the query after resetting.

View file

@ -237,6 +237,6 @@ void StateTracker::InvalidateState() {
flags->set();
}
StateTracker::StateTracker() : flags{} {}
StateTracker::StateTracker() : flags{&default_flags} {}
} // namespace OpenGL

View file

@ -223,6 +223,7 @@ public:
private:
Tegra::Engines::Maxwell3D::DirtyState::Flags* flags;
Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags{};
GLuint framebuffer = 0;
GLuint index_buffer = 0;

View file

@ -206,6 +206,7 @@ void StateTracker::InvalidateState() {
flags->set();
}
StateTracker::StateTracker() : flags{}, invalidation_flags{MakeInvalidationFlags()} {}
StateTracker::StateTracker()
: flags{&default_flags}, default_flags{}, invalidation_flags{MakeInvalidationFlags()} {}
} // namespace Vulkan

View file

@ -161,6 +161,7 @@ private:
}
Tegra::Engines::Maxwell3D::DirtyState::Flags* flags;
Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags;
Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags;
Maxwell::PrimitiveTopology current_topology = INVALID_TOPOLOGY;
};