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Use default values for unknown framebuffer pixel format

This commit is contained in:
FernandoS27 2018-11-20 21:27:34 -04:00
parent b6d2c64f4d
commit 0a9fedfac9
2 changed files with 8 additions and 0 deletions

View file

@ -17,6 +17,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
switch (format) { switch (format) {
case PixelFormat::ABGR8: case PixelFormat::ABGR8:
return 4; return 4;
default:
return 4;
} }
UNREACHABLE(); UNREACHABLE();

View file

@ -304,6 +304,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
gl_framebuffer_data.resize(texture.width * texture.height * 4); gl_framebuffer_data.resize(texture.width * texture.height * 4);
break; break;
default: default:
internal_format = GL_RGBA;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
gl_framebuffer_data.resize(texture.width * texture.height * 4);
LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}",
static_cast<u32>(framebuffer.pixel_format));
UNREACHABLE(); UNREACHABLE();
} }