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Input: Remove global variables from SDL Input

Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
This commit is contained in:
James Rowe 2018-09-20 00:28:05 -06:00 committed by fearlessTobi
parent c8554d218b
commit 09ac66388c
9 changed files with 208 additions and 811 deletions

View file

@ -7,15 +7,18 @@ add_library(input_common STATIC
main.h
motion_emu.cpp
motion_emu.h
$<$<BOOL:${SDL2_FOUND}>:sdl/sdl.cpp sdl/sdl.h>
sdl/sdl.cpp
sdl/sdl.h
)
create_target_directory_groups(input_common)
target_link_libraries(input_common PUBLIC core PRIVATE common)
if(SDL2_FOUND)
target_sources(input_common PRIVATE
sdl/sdl_impl.cpp
sdl/sdl_impl.h
)
target_link_libraries(input_common PRIVATE SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
endif()
create_target_directory_groups(input_common)
target_link_libraries(input_common PUBLIC core PRIVATE common)

View file

@ -17,10 +17,7 @@ namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
static std::thread poll_thread;
#endif
static std::unique_ptr<SDL::State> sdl;
void Init() {
keyboard = std::make_shared<Keyboard>();
@ -30,15 +27,7 @@ void Init() {
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
#ifdef HAVE_SDL2
SDL::Init();
#endif
}
void StartJoystickEventHandler() {
#ifdef HAVE_SDL2
poll_thread = std::thread(SDL::PollLoop);
#endif
sdl = SDL::Init();
}
void Shutdown() {
@ -47,11 +36,7 @@ void Shutdown() {
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
#ifdef HAVE_SDL2
SDL::Shutdown();
poll_thread.join();
#endif
sdl.reset();
}
Keyboard* GetKeyboard() {
@ -88,7 +73,7 @@ namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
#ifdef HAVE_SDL2
return SDL::Polling::GetPollers(type);
return sdl->GetPollers(type);
#else
return {};
#endif

View file

@ -20,8 +20,6 @@ void Init();
/// Deregisters all built-in input device factories and shuts them down.
void Shutdown();
void StartJoystickEventHandler();
class Keyboard;
/// Gets the keyboard button device factory.

View file

@ -1,631 +1,19 @@
// Copyright 2017 Citra Emulator Project
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <atomic>
#include <cmath>
#include <functional>
#include <iterator>
#include <mutex>
#include <string>
#include <thread>
#include <tuple>
#include <unordered_map>
#include <utility>
#include <vector>
#include <SDL.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h"
#include "common/threadsafe_queue.h"
#include "input_common/main.h"
#include "input_common/sdl/sdl.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl_impl.h"
#endif
namespace InputCommon {
namespace InputCommon::SDL {
namespace SDL {
class SDLJoystick;
class SDLButtonFactory;
class SDLAnalogFactory;
/// Map of GUID of a list of corresponding virtual Joysticks
static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
static std::mutex joystick_map_mutex;
static std::shared_ptr<SDLButtonFactory> button_factory;
static std::shared_ptr<SDLAnalogFactory> analog_factory;
/// Used by the Pollers during config
static std::atomic<bool> polling;
static Common::SPSCQueue<SDL_Event> event_queue;
static std::atomic<bool> initialized = false;
static std::string GetGUID(SDL_Joystick* joystick) {
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
char guid_str[33];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
return guid_str;
std::unique_ptr<State> Init() {
#ifdef HAVE_SDL2
return std::make_unique<SDLState>();
#else
return std::make_unique<NullState>();
#endif
}
class SDLJoystick {
public:
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
void SetButton(int button, bool value) {
std::lock_guard<std::mutex> lock(mutex);
state.buttons[button] = value;
}
bool GetButton(int button) const {
std::lock_guard<std::mutex> lock(mutex);
return state.buttons.at(button);
}
void SetAxis(int axis, Sint16 value) {
std::lock_guard<std::mutex> lock(mutex);
state.axes[axis] = value;
}
float GetAxis(int axis) const {
std::lock_guard<std::mutex> lock(mutex);
return state.axes.at(axis) / 32767.0f;
}
std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
float x = GetAxis(axis_x);
float y = GetAxis(axis_y);
y = -y; // 3DS uses an y-axis inverse from SDL
// Make sure the coordinates are in the unit circle,
// otherwise normalize it.
float r = x * x + y * y;
if (r > 1.0f) {
r = std::sqrt(r);
x /= r;
y /= r;
}
return std::make_tuple(x, y);
}
void SetHat(int hat, Uint8 direction) {
std::lock_guard<std::mutex> lock(mutex);
state.hats[hat] = direction;
}
bool GetHatDirection(int hat, Uint8 direction) const {
std::lock_guard<std::mutex> lock(mutex);
return (state.hats.at(hat) & direction) != 0;
}
/**
* The guid of the joystick
*/
const std::string& GetGUID() const {
return guid;
}
/**
* The number of joystick from the same type that were connected before this joystick
*/
int GetPort() const {
return port;
}
SDL_Joystick* GetSDLJoystick() const {
return sdl_joystick.get();
}
void SetSDLJoystick(SDL_Joystick* joystick,
decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
sdl_joystick =
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
}
private:
struct State {
std::unordered_map<int, bool> buttons;
std::unordered_map<int, Sint16> axes;
std::unordered_map<int, Uint8> hats;
} state;
std::string guid;
int port;
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
mutable std::mutex mutex;
};
/**
* Get the nth joystick with the corresponding GUID
*/
static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
while (it->second.size() <= port) {
auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
[](SDL_Joystick*) {});
it->second.emplace_back(std::move(joystick));
}
return it->second[port];
}
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
return joystick_map[guid].emplace_back(std::move(joystick));
}
/**
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
* it to a SDLJoystick with the same guid and that port
*/
static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick);
auto map_it = joystick_map.find(guid);
if (map_it != joystick_map.end()) {
auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
return sdl_joystick == joystick->GetSDLJoystick();
});
if (vec_it != map_it->second.end()) {
// This is the common case: There is already an existing SDL_Joystick maped to a
// SDLJoystick. return the SDLJoystick
return *vec_it;
}
// Search for a SDLJoystick without a mapped SDL_Joystick...
auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
[](const std::shared_ptr<SDLJoystick>& joystick) {
return !joystick->GetSDLJoystick();
});
if (nullptr_it != map_it->second.end()) {
// ... and map it
(*nullptr_it)->SetSDLJoystick(sdl_joystick);
return *nullptr_it;
}
// There is no SDLJoystick without a mapped SDL_Joystick
// Create a new SDLJoystick
auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
return map_it->second.emplace_back(std::move(joystick));
}
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
return joystick_map[guid].emplace_back(std::move(joystick));
}
void InitJoystick(int joystick_index) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
if (!sdl_joystick) {
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
return;
}
std::string guid = GetGUID(sdl_joystick);
if (joystick_map.find(guid) == joystick_map.end()) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
joystick_map[guid].emplace_back(std::move(joystick));
return;
}
auto& joystick_guid_list = joystick_map[guid];
const auto it = std::find_if(
joystick_guid_list.begin(), joystick_guid_list.end(),
[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
if (it != joystick_guid_list.end()) {
(*it)->SetSDLJoystick(sdl_joystick);
return;
}
auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
joystick_guid_list.emplace_back(std::move(joystick));
}
void CloseJoystick(SDL_Joystick* sdl_joystick) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
std::string guid = GetGUID(sdl_joystick);
// This call to guid is save since the joystick is guranteed to be in that map
auto& joystick_guid_list = joystick_map[guid];
const auto joystick_it =
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
return joystick->GetSDLJoystick() == sdl_joystick;
});
(*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
}
void HandleGameControllerEvent(const SDL_Event& event) {
switch (event.type) {
case SDL_JOYBUTTONUP: {
auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
if (joystick) {
joystick->SetButton(event.jbutton.button, false);
}
break;
}
case SDL_JOYBUTTONDOWN: {
auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
if (joystick) {
joystick->SetButton(event.jbutton.button, true);
}
break;
}
case SDL_JOYHATMOTION: {
auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
if (joystick) {
joystick->SetHat(event.jhat.hat, event.jhat.value);
}
break;
}
case SDL_JOYAXISMOTION: {
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
if (joystick) {
joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
}
break;
}
case SDL_JOYDEVICEREMOVED:
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
break;
case SDL_JOYDEVICEADDED:
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
InitJoystick(event.jdevice.which);
break;
}
}
void CloseSDLJoysticks() {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
joystick_map.clear();
}
void PollLoop() {
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
return;
}
SDL_Event event;
while (initialized) {
// Wait for 10 ms or until an event happens
if (SDL_WaitEventTimeout(&event, 10)) {
// Don't handle the event if we are configuring
if (polling) {
event_queue.Push(event);
} else {
HandleGameControllerEvent(event);
}
}
}
CloseSDLJoysticks();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
class SDLButton final : public Input::ButtonDevice {
public:
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
: joystick(std::move(joystick_)), button(button_) {}
bool GetStatus() const override {
return joystick->GetButton(button);
}
private:
std::shared_ptr<SDLJoystick> joystick;
int button;
};
class SDLDirectionButton final : public Input::ButtonDevice {
public:
explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
: joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
bool GetStatus() const override {
return joystick->GetHatDirection(hat, direction);
}
private:
std::shared_ptr<SDLJoystick> joystick;
int hat;
Uint8 direction;
};
class SDLAxisButton final : public Input::ButtonDevice {
public:
explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
bool trigger_if_greater_)
: joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
trigger_if_greater(trigger_if_greater_) {}
bool GetStatus() const override {
float axis_value = joystick->GetAxis(axis);
if (trigger_if_greater)
return axis_value > threshold;
return axis_value < threshold;
}
private:
std::shared_ptr<SDLJoystick> joystick;
int axis;
float threshold;
bool trigger_if_greater;
};
class SDLAnalog final : public Input::AnalogDevice {
public:
SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_) {}
std::tuple<float, float> GetStatus() const override {
return joystick->GetAnalog(axis_x, axis_y);
}
private:
std::shared_ptr<SDLJoystick> joystick;
int axis_x;
int axis_y;
};
/// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
/**
* Creates a button device from a joystick button
* @param params contains parameters for creating the device:
* - "guid": the guid of the joystick to bind
* - "port": the nth joystick of the same type to bind
* - "button"(optional): the index of the button to bind
* - "hat"(optional): the index of the hat to bind as direction buttons
* - "axis"(optional): the index of the axis to bind
* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
* "down", "left" or "right"
* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
* triggered if the axis value crosses
* - "direction"(only used for axis): "+" means the button is triggered when the axis
* value is greater than the threshold; "-" means the button is triggered when the axis
* value is smaller than the threshold
*/
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
auto joystick = GetSDLJoystickByGUID(guid, port);
if (params.Has("hat")) {
const int hat = params.Get("hat", 0);
const std::string direction_name = params.Get("direction", "");
Uint8 direction;
if (direction_name == "up") {
direction = SDL_HAT_UP;
} else if (direction_name == "down") {
direction = SDL_HAT_DOWN;
} else if (direction_name == "left") {
direction = SDL_HAT_LEFT;
} else if (direction_name == "right") {
direction = SDL_HAT_RIGHT;
} else {
direction = 0;
}
// This is necessary so accessing GetHat with hat won't crash
joystick->SetHat(hat, SDL_HAT_CENTERED);
return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
}
if (params.Has("axis")) {
const int axis = params.Get("axis", 0);
const float threshold = params.Get("threshold", 0.5f);
const std::string direction_name = params.Get("direction", "");
bool trigger_if_greater;
if (direction_name == "+") {
trigger_if_greater = true;
} else if (direction_name == "-") {
trigger_if_greater = false;
} else {
trigger_if_greater = true;
LOG_ERROR(Input, "Unknown direction '{}'", direction_name);
}
// This is necessary so accessing GetAxis with axis won't crash
joystick->SetAxis(axis, 0);
return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
}
const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash
joystick->SetButton(button, false);
return std::make_unique<SDLButton>(joystick, button);
}
};
/// An analog device factory that creates analog devices from SDL joystick
class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
/**
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
* - "guid": the guid of the joystick to bind
* - "port": the nth joystick of the same type
* - "axis_x": the index of the axis to be bind as x-axis
* - "axis_y": the index of the axis to be bind as y-axis
*/
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
auto joystick = GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
joystick->SetAxis(axis_x, 0);
joystick->SetAxis(axis_y, 0);
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
}
};
void Init() {
using namespace Input;
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
polling = false;
initialized = true;
}
void Shutdown() {
if (initialized) {
using namespace Input;
UnregisterFactory<ButtonDevice>("sdl");
UnregisterFactory<AnalogDevice>("sdl");
initialized = false;
}
}
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
Common::ParamPackage params({{"engine", "sdl"}});
switch (event.type) {
case SDL_JOYAXISMOTION: {
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("axis", event.jaxis.axis);
if (event.jaxis.value > 0) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
} else {
params.Set("direction", "-");
params.Set("threshold", "-0.5");
}
break;
}
case SDL_JOYBUTTONUP: {
auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("button", event.jbutton.button);
break;
}
case SDL_JOYHATMOTION: {
auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("hat", event.jhat.hat);
switch (event.jhat.value) {
case SDL_HAT_UP:
params.Set("direction", "up");
break;
case SDL_HAT_DOWN:
params.Set("direction", "down");
break;
case SDL_HAT_LEFT:
params.Set("direction", "left");
break;
case SDL_HAT_RIGHT:
params.Set("direction", "right");
break;
default:
return {};
}
break;
}
}
return params;
}
namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
void Start() override {
event_queue.Clear();
polling = true;
}
void Stop() override {
polling = false;
}
};
class SDLButtonPoller final : public SDLPoller {
public:
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (event_queue.Pop(event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
break;
}
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
return SDLEventToButtonParamPackage(event);
}
}
return {};
}
};
class SDLAnalogPoller final : public SDLPoller {
public:
void Start() override {
SDLPoller::Start();
// Reset stored axes
analog_xaxis = -1;
analog_yaxis = -1;
analog_axes_joystick = -1;
}
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (event_queue.Pop(event)) {
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
continue;
}
// An analog device needs two axes, so we need to store the axis for later and wait for
// a second SDL event. The axes also must be from the same joystick.
int axis = event.jaxis.axis;
if (analog_xaxis == -1) {
analog_xaxis = axis;
analog_axes_joystick = event.jaxis.which;
} else if (analog_yaxis == -1 && analog_xaxis != axis &&
analog_axes_joystick == event.jaxis.which) {
analog_yaxis = axis;
}
}
Common::ParamPackage params;
if (analog_xaxis != -1 && analog_yaxis != -1) {
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("engine", "sdl");
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("axis_x", analog_xaxis);
params.Set("axis_y", analog_yaxis);
analog_xaxis = -1;
analog_yaxis = -1;
analog_axes_joystick = -1;
return params;
}
return params;
}
private:
int analog_xaxis = -1;
int analog_yaxis = -1;
SDL_JoystickID analog_axes_joystick = -1;
};
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
InputCommon::Polling::DeviceType type) {
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
switch (type) {
case InputCommon::Polling::DeviceType::Analog:
pollers.push_back(std::make_unique<SDLAnalogPoller>());
break;
case InputCommon::Polling::DeviceType::Button:
pollers.push_back(std::make_unique<SDLButtonPoller>());
break;
}
return pollers;
}
} // namespace Polling
} // namespace SDL
} // namespace InputCommon
} // namespace InputCommon::SDL

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@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -7,45 +7,36 @@
#include <memory>
#include <vector>
#include "core/frontend/input.h"
#include "input_common/main.h"
union SDL_Event;
namespace Common {
class ParamPackage;
}
namespace InputCommon {
namespace Polling {
} // namespace Common
namespace InputCommon::Polling {
class DevicePoller;
enum class DeviceType;
} // namespace Polling
} // namespace InputCommon
} // namespace InputCommon::Polling
namespace InputCommon {
namespace SDL {
namespace InputCommon::SDL {
/// Initializes and registers SDL device factories
void Init();
class State {
public:
/// Unresisters SDL device factories and shut them down.
virtual ~State() = default;
/// Unresisters SDL device factories and shut them down.
void Shutdown();
virtual std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
InputCommon::Polling::DeviceType type) = 0;
};
/// Needs to be called before SDL_QuitSubSystem.
void CloseSDLJoysticks();
class NullState : public State {
public:
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
InputCommon::Polling::DeviceType type) override {}
};
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
std::unique_ptr<State> Init();
/// A Loop that calls HandleGameControllerEvent until Shutdown is called
void PollLoop();
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
namespace Polling {
/// Get all DevicePoller that use the SDL backend for a specific device type
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
InputCommon::Polling::DeviceType type);
} // namespace Polling
} // namespace SDL
} // namespace InputCommon
} // namespace InputCommon::SDL

View file

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -20,30 +20,13 @@
#include "common/math_util.h"
#include "common/param_package.h"
#include "common/threadsafe_queue.h"
#include "input_common/main.h"
#include "input_common/sdl/sdl.h"
#include "core/frontend/input.h"
#include "input_common/sdl/sdl_impl.h"
namespace InputCommon {
namespace SDL {
class SDLJoystick;
class SDLButtonFactory;
class SDLAnalogFactory;
/// Map of GUID of a list of corresponding virtual Joysticks
static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
static std::mutex joystick_map_mutex;
static std::shared_ptr<SDLButtonFactory> button_factory;
static std::shared_ptr<SDLAnalogFactory> analog_factory;
/// Used by the Pollers during config
static std::atomic<bool> polling;
static Common::SPSCQueue<SDL_Event> event_queue;
static std::atomic<bool> initialized = false;
static std::string GetGUID(SDL_Joystick* joystick) {
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
char guid_str[33];
@ -51,6 +34,20 @@ static std::string GetGUID(SDL_Joystick* joystick) {
return guid_str;
}
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
static int SDLEventWatcher(void* userdata, SDL_Event* event) {
SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
// Don't handle the event if we are configuring
if (sdl_state->polling) {
sdl_state->event_queue.Push(*event);
} else {
sdl_state->HandleGameControllerEvent(*event);
}
return 0;
}
class SDLJoystick {
public:
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
@ -142,7 +139,7 @@ private:
/**
* Get the nth joystick with the corresponding GUID
*/
static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
@ -161,7 +158,7 @@ static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
* it to a SDLJoystick with the same guid and that port
*/
static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick);
@ -195,7 +192,7 @@ static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id)
return joystick_map[guid].emplace_back(std::move(joystick));
}
void InitJoystick(int joystick_index) {
void SDLState::InitJoystick(int joystick_index) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
if (!sdl_joystick) {
@ -220,10 +217,10 @@ void InitJoystick(int joystick_index) {
joystick_guid_list.emplace_back(std::move(joystick));
}
void CloseJoystick(SDL_Joystick* sdl_joystick) {
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
std::string guid = GetGUID(sdl_joystick);
// This call to guid is save since the joystick is guranteed to be in that map
// This call to guid is safe since the joystick is guaranteed to be in the map
auto& joystick_guid_list = joystick_map[guid];
const auto joystick_it =
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
@ -233,32 +230,28 @@ void CloseJoystick(SDL_Joystick* sdl_joystick) {
(*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
}
void HandleGameControllerEvent(const SDL_Event& event) {
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
switch (event.type) {
case SDL_JOYBUTTONUP: {
auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
if (joystick) {
if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
joystick->SetButton(event.jbutton.button, false);
}
break;
}
case SDL_JOYBUTTONDOWN: {
auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
if (joystick) {
if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
joystick->SetButton(event.jbutton.button, true);
}
break;
}
case SDL_JOYHATMOTION: {
auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
if (joystick) {
if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
joystick->SetHat(event.jhat.hat, event.jhat.value);
}
break;
}
case SDL_JOYAXISMOTION: {
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
if (joystick) {
if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
}
break;
@ -274,33 +267,11 @@ void HandleGameControllerEvent(const SDL_Event& event) {
}
}
void CloseSDLJoysticks() {
void SDLState::CloseJoysticks() {
std::lock_guard<std::mutex> lock(joystick_map_mutex);
joystick_map.clear();
}
void PollLoop() {
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
return;
}
SDL_Event event;
while (initialized) {
// Wait for 10 ms or until an event happens
if (SDL_WaitEventTimeout(&event, 10)) {
// Don't handle the event if we are configuring
if (polling) {
event_queue.Push(event);
} else {
HandleGameControllerEvent(event);
}
}
}
CloseSDLJoysticks();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
class SDLButton final : public Input::ButtonDevice {
public:
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
@ -369,6 +340,8 @@ private:
/// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
explicit SDLButtonFactory(SDLState& state_) : state(state_) {}
/**
* Creates a button device from a joystick button
* @param params contains parameters for creating the device:
@ -389,7 +362,7 @@ public:
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
auto joystick = GetSDLJoystickByGUID(guid, port);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
if (params.Has("hat")) {
const int hat = params.Get("hat", 0);
@ -434,11 +407,15 @@ public:
joystick->SetButton(button, false);
return std::make_unique<SDLButton>(joystick, button);
}
private:
SDLState& state;
};
/// An analog device factory that creates analog devices from SDL joystick
class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
/**
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
@ -453,37 +430,71 @@ public:
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
auto joystick = GetSDLJoystickByGUID(guid, port);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
joystick->SetAxis(axis_x, 0);
joystick->SetAxis(axis_y, 0);
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
}
private:
SDLState& state;
};
void Init() {
SDLState::SDLState() {
using namespace Input;
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
polling = false;
initialized = true;
}
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
void Shutdown() {
if (initialized) {
using namespace Input;
UnregisterFactory<ButtonDevice>("sdl");
UnregisterFactory<AnalogDevice>("sdl");
initialized = false;
// If the frontend is going to manage the event loop, then we dont start one here
start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
return;
}
SDL_AddEventWatch(&SDLEventWatcher, this);
initialized = true;
if (start_thread) {
poll_thread = std::thread([&] {
using namespace std::chrono_literals;
SDL_Event event;
while (initialized) {
SDL_PumpEvents();
std::this_thread::sleep_for(std::chrono::duration(10ms));
}
});
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
InitJoystick(i);
}
}
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
SDLState::~SDLState() {
using namespace Input;
UnregisterFactory<ButtonDevice>("sdl");
UnregisterFactory<AnalogDevice>("sdl");
CloseJoysticks();
SDL_DelEventWatch(&SDLEventWatcher, this);
initialized = false;
if (start_thread) {
poll_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
}
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
Common::ParamPackage params({{"engine", "sdl"}});
switch (event.type) {
case SDL_JOYAXISMOTION: {
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("axis", event.jaxis.axis);
@ -497,14 +508,14 @@ Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
break;
}
case SDL_JOYBUTTONUP: {
auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("button", event.jbutton.button);
break;
}
case SDL_JOYHATMOTION: {
auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
params.Set("hat", event.jhat.hat);
@ -534,21 +545,28 @@ namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
explicit SDLPoller(SDLState& state_) : state(state_) {}
void Start() override {
event_queue.Clear();
polling = true;
state.event_queue.Clear();
state.polling = true;
}
void Stop() override {
polling = false;
state.polling = false;
}
protected:
SDLState& state;
};
class SDLButtonPoller final : public SDLPoller {
public:
explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {}
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (event_queue.Pop(event)) {
while (state.event_queue.Pop(event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
@ -556,7 +574,7 @@ public:
}
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
return SDLEventToButtonParamPackage(event);
return SDLEventToButtonParamPackage(state, event);
}
}
return {};
@ -565,6 +583,8 @@ public:
class SDLAnalogPoller final : public SDLPoller {
public:
explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
void Start() override {
SDLPoller::Start();
@ -576,7 +596,7 @@ public:
Common::ParamPackage GetNextInput() override {
SDL_Event event;
while (event_queue.Pop(event)) {
while (state.event_queue.Pop(event)) {
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
continue;
}
@ -593,7 +613,7 @@ public:
}
Common::ParamPackage params;
if (analog_xaxis != -1 && analog_yaxis != -1) {
auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
params.Set("engine", "sdl");
params.Set("port", joystick->GetPort());
params.Set("guid", joystick->GetGUID());
@ -612,18 +632,21 @@ private:
int analog_yaxis = -1;
SDL_JoystickID analog_axes_joystick = -1;
};
} // namespace Polling
void GetPollers(InputCommon::Polling::DeviceType type,
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers) {
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> SDLState::GetPollers(
InputCommon::Polling::DeviceType type) {
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
switch (type) {
case InputCommon::Polling::DeviceType::Analog:
pollers.emplace_back(std::make_unique<SDLAnalogPoller>());
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
break;
case InputCommon::Polling::DeviceType::Button:
pollers.emplace_back(std::make_unique<SDLButtonPoller>());
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
break;
return pollers;
}
}
} // namespace Polling
} // namespace SDL
} // namespace InputCommon

View file

@ -1,51 +1,64 @@
// Copyright 2017 Citra Emulator Project
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <memory>
#include <vector>
#include "core/frontend/input.h"
#include <thread>
#include "common/threadsafe_queue.h"
#include "input_common/sdl/sdl.h"
union SDL_Event;
namespace Common {
class ParamPackage;
}
namespace InputCommon {
namespace Polling {
class DevicePoller;
enum class DeviceType;
} // namespace Polling
} // namespace InputCommon
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
namespace InputCommon {
namespace SDL {
namespace InputCommon::SDL {
/// Initializes and registers SDL device factories
void Init();
class SDLJoystick;
class SDLButtonFactory;
class SDLAnalogFactory;
/// Unresisters SDL device factories and shut them down.
void Shutdown();
class SDLState : public State {
public:
/// Initializes and registers SDL device factories
SDLState();
/// Needs to be called before SDL_QuitSubSystem.
void CloseSDLJoysticks();
/// Unresisters SDL device factories and shut them down.
~SDLState() override;
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
/// A Loop that calls HandleGameControllerEvent until Shutdown is called
void PollLoop();
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
/// Get all DevicePoller that use the SDL backend for a specific device type
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
InputCommon::Polling::DeviceType type) override;
namespace Polling {
/// Used by the Pollers during config
std::atomic<bool> polling = false;
Common::SPSCQueue<SDL_Event> event_queue;
/// Get all DevicePoller that use the SDL backend for a specific device type
void GetPollers(InputCommon::Polling::DeviceType type,
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers);
private:
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
} // namespace Polling
} // namespace SDL
} // namespace InputCommon
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
std::shared_ptr<SDLButtonFactory> button_factory;
std::shared_ptr<SDLAnalogFactory> analog_factory;
bool start_thread = false;
std::atomic<bool> initialized = false;
std::thread poll_thread;
};
} // namespace InputCommon::SDL

View file

@ -121,7 +121,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
setAttribute(Qt::WA_AcceptTouchEvents);
InputCommon::Init();
InputCommon::StartJoystickEventHandler();
connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
&GMainWindow::OnLoadComplete);
}

View file

@ -135,16 +135,16 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
}
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
InputCommon::Init();
SDL_SetMainReady();
// Initialize the window
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
InputCommon::Init();
SDL_SetMainReady();
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@ -201,11 +201,9 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
}
EmuWindow_SDL2::~EmuWindow_SDL2() {
InputCommon::SDL::CloseSDLJoysticks();
InputCommon::Shutdown();
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
InputCommon::Shutdown();
}
void EmuWindow_SDL2::SwapBuffers() {
@ -262,7 +260,6 @@ void EmuWindow_SDL2::PollEvents() {
is_open = false;
break;
default:
InputCommon::SDL::HandleGameControllerEvent(event);
break;
}
}