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suyu/src/yuzu/configuration/configure_dialog.cpp

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QHash>
#include <QListWidgetItem>
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#include "core/settings.h"
#include "ui_configure.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/hotkeys.h"
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
: QDialog(parent), registry(registry), ui(new Ui::ConfigureDialog) {
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ui->setupUi(this);
ui->hotkeysTab->Populate(registry);
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this->setConfiguration();
this->PopulateSelectionList();
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
&ConfigureDialog::UpdateVisibleTabs);
adjustSize();
ui->selectorList->setCurrentRow(0);
// Synchronise lists upon initialisation
ui->hotkeysTab->EmitHotkeysChanged();
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}
ConfigureDialog::~ConfigureDialog() = default;
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void ConfigureDialog::setConfiguration() {}
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void ConfigureDialog::applyConfiguration() {
ui->generalTab->applyConfiguration();
ui->gameListTab->applyConfiguration();
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ui->systemTab->applyConfiguration();
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ui->profileManagerTab->applyConfiguration();
ui->inputTab->applyConfiguration();
ui->hotkeysTab->applyConfiguration(registry);
ui->graphicsTab->applyConfiguration();
ui->audioTab->applyConfiguration();
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ui->debugTab->applyConfiguration();
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ui->webTab->applyConfiguration();
Settings::Apply();
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Settings::LogSettings();
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}
void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QStringList>, 4> items{
{{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}},
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{tr("System"), {tr("System"), tr("Profiles"), tr("Audio")}},
{tr("Graphics"), {tr("Graphics")}},
{tr("Controls"), {tr("Input"), tr("Hotkeys")}}}};
for (const auto& entry : items) {
auto* const item = new QListWidgetItem(entry.first);
item->setData(Qt::UserRole, entry.second);
ui->selectorList->addItem(item);
}
}
void ConfigureDialog::UpdateVisibleTabs() {
const auto items = ui->selectorList->selectedItems();
if (items.isEmpty())
return;
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const std::map<QString, QWidget*> widgets = {{tr("General"), ui->generalTab},
{tr("System"), ui->systemTab},
{tr("Profiles"), ui->profileManagerTab},
{tr("Input"), ui->inputTab},
{tr("Hotkeys"), ui->hotkeysTab},
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{tr("Graphics"), ui->graphicsTab},
{tr("Audio"), ui->audioTab},
{tr("Debug"), ui->debugTab},
{tr("Web"), ui->webTab},
{tr("Game List"), ui->gameListTab}};
ui->tabWidget->clear();
const QStringList tabs = items[0]->data(Qt::UserRole).toStringList();
for (const auto& tab : tabs)
ui->tabWidget->addTab(widgets.find(tab)->second, tab);
}