chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
|
|
|
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2021-01-22 01:51:24 +01:00
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <QWidget>
|
|
|
|
|
|
|
|
class QAction;
|
|
|
|
class QHideEvent;
|
|
|
|
class QShowEvent;
|
2021-02-04 15:54:27 +01:00
|
|
|
class PlayerControlPreview;
|
2021-01-22 01:51:24 +01:00
|
|
|
|
2021-10-31 02:16:10 +01:00
|
|
|
namespace InputCommon {
|
|
|
|
class InputSubsystem;
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace Core::HID {
|
2021-11-05 02:05:58 +01:00
|
|
|
class HIDCore;
|
2021-10-31 02:16:10 +01:00
|
|
|
class EmulatedController;
|
2021-11-01 21:17:53 +01:00
|
|
|
enum class ControllerTriggerType;
|
|
|
|
} // namespace Core::HID
|
2021-06-18 16:15:42 +02:00
|
|
|
|
2021-01-22 01:51:24 +01:00
|
|
|
class ControllerDialog : public QWidget {
|
|
|
|
Q_OBJECT
|
|
|
|
|
|
|
|
public:
|
2021-11-05 02:05:58 +01:00
|
|
|
explicit ControllerDialog(Core::HID::HIDCore& hid_core_,
|
2021-10-31 02:16:10 +01:00
|
|
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
|
|
|
|
QWidget* parent = nullptr);
|
2021-01-22 01:51:24 +01:00
|
|
|
|
|
|
|
/// Returns a QAction that can be used to toggle visibility of this dialog.
|
|
|
|
QAction* toggleViewAction();
|
|
|
|
|
2021-10-31 02:16:10 +01:00
|
|
|
/// Reloads the widget to apply any changes in the configuration
|
|
|
|
void refreshConfiguration();
|
|
|
|
|
|
|
|
/// Disables events from the emulated controller
|
2021-10-16 02:07:47 +02:00
|
|
|
void UnloadController();
|
|
|
|
|
2021-01-22 01:51:24 +01:00
|
|
|
protected:
|
|
|
|
void showEvent(QShowEvent* ev) override;
|
|
|
|
void hideEvent(QHideEvent* ev) override;
|
|
|
|
|
|
|
|
private:
|
2021-10-31 02:16:10 +01:00
|
|
|
/// Redirects input from the widget to the TAS driver
|
|
|
|
void ControllerUpdate(Core::HID::ControllerTriggerType type);
|
|
|
|
|
|
|
|
int callback_key;
|
|
|
|
bool is_controller_set{};
|
|
|
|
Core::HID::EmulatedController* controller;
|
|
|
|
|
2021-01-22 01:51:24 +01:00
|
|
|
QAction* toggle_view_action = nullptr;
|
2021-02-04 15:54:27 +01:00
|
|
|
PlayerControlPreview* widget;
|
2021-11-05 02:05:58 +01:00
|
|
|
Core::HID::HIDCore& hid_core;
|
2021-10-31 02:16:10 +01:00
|
|
|
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
2021-01-22 01:51:24 +01:00
|
|
|
};
|