diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index bcd1ae78de..a2a314c6bc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -518,6 +518,58 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
         SyncLightPosition(7);
         break;
 
+    // Fragment lighting distance attenuation bias
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
+        SyncLightDistanceAttenuationBias(0);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10):
+        SyncLightDistanceAttenuationBias(1);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10):
+        SyncLightDistanceAttenuationBias(2);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10):
+        SyncLightDistanceAttenuationBias(3);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10):
+        SyncLightDistanceAttenuationBias(4);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10):
+        SyncLightDistanceAttenuationBias(5);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10):
+        SyncLightDistanceAttenuationBias(6);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10):
+        SyncLightDistanceAttenuationBias(7);
+        break;
+
+    // Fragment lighting distance attenuation scale
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10):
+        SyncLightDistanceAttenuationScale(0);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10):
+        SyncLightDistanceAttenuationScale(1);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10):
+        SyncLightDistanceAttenuationScale(2);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10):
+        SyncLightDistanceAttenuationScale(3);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10):
+        SyncLightDistanceAttenuationScale(4);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10):
+        SyncLightDistanceAttenuationScale(5);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10):
+        SyncLightDistanceAttenuationScale(6);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10):
+        SyncLightDistanceAttenuationScale(7);
+        break;
+
     // Fragment lighting global ambient color (emission + ambient * ambient)
     case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
         SyncGlobalAmbient();
@@ -896,6 +948,8 @@ void RasterizerOpenGL::SetShader() {
             SyncLightDiffuse(light_index);
             SyncLightAmbient(light_index);
             SyncLightPosition(light_index);
+            SyncLightDistanceAttenuationBias(light_index);
+            SyncLightDistanceAttenuationScale(light_index);
         }
     }
 }
@@ -1105,3 +1159,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
         uniform_block_data.dirty = true;
     }
 }
+
+void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
+    GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32();
+
+    if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
+        uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
+        uniform_block_data.dirty = true;
+    }
+}
+
+void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
+    GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32();
+
+    if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
+        uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
+        uniform_block_data.dirty = true;
+    }
+}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d70369400d..052aad139c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -92,8 +92,6 @@ union PicaShaderConfig {
             state.lighting.light[light_index].directional = light.directional != 0;
             state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
             state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
-            state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
-            state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
         }
 
         state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
@@ -184,8 +182,6 @@ union PicaShaderConfig {
                 bool directional;
                 bool two_sided_diffuse;
                 bool dist_atten_enable;
-                GLfloat dist_atten_scale;
-                GLfloat dist_atten_bias;
             } light[8];
 
             bool enable;
@@ -316,6 +312,8 @@ private:
         alignas(16) GLvec3 diffuse;
         alignas(16) GLvec3 ambient;
         alignas(16) GLvec3 position;
+        GLfloat dist_atten_bias;
+        GLfloat dist_atten_scale;
     };
 
     /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
@@ -330,7 +328,7 @@ private:
         LightSrc light_src[8];
     };
 
-    static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
+    static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader");
     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
 
     /// Sets the OpenGL shader in accordance with the current PICA register state
@@ -402,6 +400,12 @@ private:
     /// Syncs the specified light's position to match the PICA register
     void SyncLightPosition(int light_index);
 
+    /// Syncs the specified light's distance attenuation bias to match the PICA register
+    void SyncLightDistanceAttenuationBias(int light_index);
+
+    /// Syncs the specified light's distance attenuation scale to match the PICA register
+    void SyncLightDistanceAttenuationScale(int light_index);
+
     OpenGLState state;
 
     RasterizerCacheOpenGL res_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 71d60e69cb..8332e722db 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -439,9 +439,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
         // If enabled, compute distance attenuation value
         std::string dist_atten = "1.0";
         if (light_config.dist_atten_enable) {
-            std::string scale = std::to_string(light_config.dist_atten_scale);
-            std::string bias = std::to_string(light_config.dist_atten_bias);
-            std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")";
+            std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)";
             index = "((clamp(" + index + ", 0.0, FLOAT_255)))";
             const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
             dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
@@ -549,6 +547,8 @@ struct LightSrc {
     vec3 diffuse;
     vec3 ambient;
     vec3 position;
+    float dist_atten_bias;
+    float dist_atten_scale;
 };
 
 layout (std140) uniform shader_data {