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11 commits

Author SHA1 Message Date
Jan Beich
b1b1ed7597 cmake: stop linking against QGL after c6a0ab9792 2020-07-01 22:11:39 +00:00
James Rowe
6ca8637d4c Use the correct directory for Qt Plugins 2020-03-23 18:51:46 -06:00
James Rowe
08fcf41b0a QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
Zach Hilman
2378ecd0e8 build: Copy web engine resources to correct location 2019-01-05 15:27:15 -05:00
Zach Hilman
15501477e7 Update Qt MSVC external to 5.12.0 2018-12-31 13:19:23 -05:00
Zach Hilman
ef4c4e239d cmake: Add USE_QT_WEB_ENGINE flag and update build system 2018-12-28 15:32:39 -05:00
Zach Hilman
e4422b09b6 Fix missing qjpeg DLL 2018-08-06 23:06:33 -04:00
James Rowe
6ff20dc6a7 Add qt windowsvistastyle dll to the build 2018-07-03 14:44:13 -04:00
bunnei
0b831dd2ba
Revert "Use Ninja for MSVC AppVeyor builds" (#584) 2018-06-23 03:17:32 -04:00
Michał Janiszewski
5c3d5d0849 Use Ninja for MSVC AppVeyor builds 2018-06-05 22:46:54 +02:00
MerryMage
e86bdb1601 Fix build on macOS and linux 2018-01-13 22:38:52 +00:00
Renamed from CMakeModules/CopyCitraQt5Deps.cmake (Browse further)