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texture_cache: Add checks for texture buffers.

This commit is contained in:
Fernando Sahmkow 2019-05-21 07:56:53 -04:00 committed by ReinUsesLisp
parent 175aa343ff
commit fcac55d5bf

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@ -114,10 +114,23 @@ public:
bool MatchesTopology(const SurfaceParams& rhs) const {
const u32 src_bpp{params.GetBytesPerPixel()};
const u32 dst_bpp{rhs.GetBytesPerPixel()};
return std::tie(src_bpp, params.is_tiled) == std::tie(dst_bpp, rhs.is_tiled);
const bool ib1 = params.IsBuffer();
const bool ib2 = rhs.IsBuffer();
return std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2);
}
MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const {
// Buffer surface Check
if (params.IsBuffer()) {
const std::size_t wd1 = params.width*params.GetBytesPerPixel();
const std::size_t wd2 = rhs.width*rhs.GetBytesPerPixel();
if (wd1 == wd2) {
return MatchStructureResult::FullMatch;
}
return MatchStructureResult::None;
}
// Linear Surface check
if (!params.is_tiled) {
if (std::tie(params.width, params.height, params.pitch) ==
std::tie(rhs.width, rhs.height, rhs.pitch)) {
@ -125,7 +138,8 @@ public:
}
return MatchStructureResult::None;
}
// Tiled surface
// Tiled Surface check
if (std::tie(params.depth, params.block_width, params.block_height, params.block_depth,
params.tile_width_spacing, params.num_levels) ==
std::tie(rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth,