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Fix ss crash on game menu, fix ss on windowed mode

This commit is contained in:
Ameer 2020-07-06 17:30:28 -04:00
parent 52882a93a5
commit fa4d6df4c5
3 changed files with 7 additions and 5 deletions

2
externals/dynarmic vendored

@ -1 +1 @@
Subproject commit 4f967387c07365b7ea35d2fa3e19b7df8872a09b
Subproject commit e7166e8ba74d7b9c85e87afc0aaf667e7e84cfe0

View file

@ -212,7 +212,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
@ -665,11 +665,13 @@ void Config::ReadShortcutValues() {
const auto& [keyseq, context] = shortcut;
qt_config->beginGroup(group);
qt_config->beginGroup(name);
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix screenshot shortcut
// in windowed mode
UISettings::values.shortcuts.push_back(
{name,
group,
{ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(),
ReadSetting(QStringLiteral("Context"), context).toInt()}});
{ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), shortcut.second}});
qt_config->endGroup();
qt_config->endGroup();
}

View file

@ -753,7 +753,7 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
&QShortcut::activated, this, [&] {
if (emu_thread->IsRunning()) {
if (emu_thread != nullptr && emu_thread->IsRunning()) {
OnCaptureScreenshot();
}
});