forked from suyu/suyu
android: Reorder controller indexes and only use controllers
Before we could ignore controller inputs by forwarding them to player two if a non-controller was connected before and recognized as an input device.
This commit is contained in:
parent
70be45c992
commit
f7755df2af
2 changed files with 50 additions and 6 deletions
|
@ -64,6 +64,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
||||||
private var motionTimestamp: Long = 0
|
private var motionTimestamp: Long = 0
|
||||||
private var flipMotionOrientation: Boolean = false
|
private var flipMotionOrientation: Boolean = false
|
||||||
|
|
||||||
|
private var controllerIds = InputHandler.getGameControllerIds()
|
||||||
|
|
||||||
private val actionPause = "ACTION_EMULATOR_PAUSE"
|
private val actionPause = "ACTION_EMULATOR_PAUSE"
|
||||||
private val actionPlay = "ACTION_EMULATOR_PLAY"
|
private val actionPlay = "ACTION_EMULATOR_PLAY"
|
||||||
private val actionMute = "ACTION_EMULATOR_MUTE"
|
private val actionMute = "ACTION_EMULATOR_MUTE"
|
||||||
|
@ -155,6 +157,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
||||||
super.onResume()
|
super.onResume()
|
||||||
nfcReader.startScanning()
|
nfcReader.startScanning()
|
||||||
startMotionSensorListener()
|
startMotionSensorListener()
|
||||||
|
InputHandler.updateControllerIds()
|
||||||
|
|
||||||
buildPictureInPictureParams()
|
buildPictureInPictureParams()
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,17 +3,24 @@
|
||||||
|
|
||||||
package org.yuzu.yuzu_emu.utils
|
package org.yuzu.yuzu_emu.utils
|
||||||
|
|
||||||
|
import android.view.InputDevice
|
||||||
import android.view.KeyEvent
|
import android.view.KeyEvent
|
||||||
import android.view.MotionEvent
|
import android.view.MotionEvent
|
||||||
import kotlin.math.sqrt
|
import kotlin.math.sqrt
|
||||||
import org.yuzu.yuzu_emu.NativeLibrary
|
import org.yuzu.yuzu_emu.NativeLibrary
|
||||||
|
|
||||||
object InputHandler {
|
object InputHandler {
|
||||||
|
private var controllerIds = getGameControllerIds()
|
||||||
|
|
||||||
fun initialize() {
|
fun initialize() {
|
||||||
// Connect first controller
|
// Connect first controller
|
||||||
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
|
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fun updateControllerIds() {
|
||||||
|
controllerIds = getGameControllerIds()
|
||||||
|
}
|
||||||
|
|
||||||
fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
||||||
val button: Int = when (event.device.vendorId) {
|
val button: Int = when (event.device.vendorId) {
|
||||||
0x045E -> getInputXboxButtonKey(event.keyCode)
|
0x045E -> getInputXboxButtonKey(event.keyCode)
|
||||||
|
@ -35,7 +42,7 @@ object InputHandler {
|
||||||
}
|
}
|
||||||
|
|
||||||
return NativeLibrary.onGamePadButtonEvent(
|
return NativeLibrary.onGamePadButtonEvent(
|
||||||
getPlayerNumber(event.device.controllerNumber),
|
getPlayerNumber(event.device.controllerNumber, event.deviceId),
|
||||||
button,
|
button,
|
||||||
action
|
action
|
||||||
)
|
)
|
||||||
|
@ -58,9 +65,14 @@ object InputHandler {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun getPlayerNumber(index: Int): Int {
|
private fun getPlayerNumber(index: Int, deviceId: Int = -1): Int {
|
||||||
|
var deviceIndex = index
|
||||||
|
if (deviceId != -1) {
|
||||||
|
deviceIndex = controllerIds[deviceId]!!
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Joycons are handled as different controllers. Find a way to merge them.
|
// TODO: Joycons are handled as different controllers. Find a way to merge them.
|
||||||
return when (index) {
|
return when (deviceIndex) {
|
||||||
2 -> NativeLibrary.Player2Device
|
2 -> NativeLibrary.Player2Device
|
||||||
3 -> NativeLibrary.Player3Device
|
3 -> NativeLibrary.Player3Device
|
||||||
4 -> NativeLibrary.Player4Device
|
4 -> NativeLibrary.Player4Device
|
||||||
|
@ -238,7 +250,7 @@ object InputHandler {
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
|
private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
|
||||||
val playerNumber = getPlayerNumber(event.device.controllerNumber)
|
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
|
||||||
|
|
||||||
when (axis) {
|
when (axis) {
|
||||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||||
|
@ -297,7 +309,7 @@ object InputHandler {
|
||||||
|
|
||||||
private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
|
private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
|
||||||
// Joycon support is half dead. Right joystick doesn't work
|
// Joycon support is half dead. Right joystick doesn't work
|
||||||
val playerNumber = getPlayerNumber(event.device.controllerNumber)
|
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
|
||||||
|
|
||||||
when (axis) {
|
when (axis) {
|
||||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||||
|
@ -325,7 +337,7 @@ object InputHandler {
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
|
private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
|
||||||
val playerNumber = getPlayerNumber(event.device.controllerNumber)
|
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
|
||||||
|
|
||||||
when (axis) {
|
when (axis) {
|
||||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||||
|
@ -362,4 +374,33 @@ object InputHandler {
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fun getGameControllerIds(): Map<Int, Int> {
|
||||||
|
val gameControllerDeviceIds = mutableMapOf<Int, Int>()
|
||||||
|
val deviceIds = InputDevice.getDeviceIds()
|
||||||
|
var controllerSlot = 1
|
||||||
|
deviceIds.forEach { deviceId ->
|
||||||
|
InputDevice.getDevice(deviceId)?.apply {
|
||||||
|
// Don't over-assign controllers
|
||||||
|
if (controllerSlot >= 8) {
|
||||||
|
return gameControllerDeviceIds
|
||||||
|
}
|
||||||
|
|
||||||
|
// Verify that the device has gamepad buttons, control sticks, or both.
|
||||||
|
if (sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
|
||||||
|
sources and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
|
||||||
|
) {
|
||||||
|
// This device is a game controller. Store its device ID.
|
||||||
|
if (deviceId and id and vendorId and productId != 0) {
|
||||||
|
// Additionally filter out devices that have no ID
|
||||||
|
gameControllerDeviceIds
|
||||||
|
.takeIf { !it.contains(deviceId) }
|
||||||
|
?.put(deviceId, controllerSlot)
|
||||||
|
controllerSlot++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return gameControllerDeviceIds
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue