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audio: rewrite IAudioIn

This commit is contained in:
Liam 2024-02-19 21:11:18 -05:00
parent 7b5bdd076d
commit f54277364c
4 changed files with 182 additions and 196 deletions

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@ -491,6 +491,8 @@ add_library(core STATIC
hle/service/apm/apm_interface.h hle/service/apm/apm_interface.h
hle/service/audio/audin_u.cpp hle/service/audio/audin_u.cpp
hle/service/audio/audin_u.h hle/service/audio/audin_u.h
hle/service/audio/audio_in.cpp
hle/service/audio/audio_in.h
hle/service/audio/audio.cpp hle/service/audio/audio.cpp
hle/service/audio/audio.h hle/service/audio/audio.h
hle/service/audio/audio_controller.cpp hle/service/audio/audio_controller.cpp

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@ -1,209 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/in/audio_in_system.h"
#include "audio_core/renderer/audio_device.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/scratch_buffer.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/core.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/audio/audin_u.h" #include "core/hle/service/audio/audin_u.h"
#include "core/hle/service/audio/audio_in.h"
#include "core/hle/service/ipc_helpers.h" #include "core/hle/service/ipc_helpers.h"
namespace Service::Audio { namespace Service::Audio {
using namespace AudioCore::AudioIn; using namespace AudioCore::AudioIn;
class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
const std::string& device_name, const AudioInParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioIn"},
service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")},
process{handle}, impl{std::make_shared<In>(system_, manager, event, session_id)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioIn::GetAudioInState, "GetAudioInState"},
{1, &IAudioIn::Start, "Start"},
{2, &IAudioIn::Stop, "Stop"},
{3, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBuffer"},
{4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
{5, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffer"},
{6, &IAudioIn::ContainsAudioInBuffer, "ContainsAudioInBuffer"},
{7, &IAudioIn::AppendAudioInBuffer, "AppendUacInBuffer"},
{8, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBufferAuto"},
{9, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffersAuto"},
{10, &IAudioIn::AppendAudioInBuffer, "AppendUacInBufferAuto"},
{11, &IAudioIn::GetAudioInBufferCount, "GetAudioInBufferCount"},
{12, &IAudioIn::SetDeviceGain, "SetDeviceGain"},
{13, &IAudioIn::GetDeviceGain, "GetDeviceGain"},
{14, &IAudioIn::FlushAudioInBuffers, "FlushAudioInBuffers"},
};
// clang-format on
RegisterHandlers(functions);
process->Open();
if (impl->GetSystem()
.Initialize(device_name, in_params, handle, applet_resource_user_id)
.IsError()) {
LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
}
}
~IAudioIn() override {
impl->Free();
service_context.CloseEvent(event);
process->Close();
}
[[nodiscard]] std::shared_ptr<In> GetImpl() {
return impl;
}
private:
void GetAudioInState(HLERequestContext& ctx) {
const auto state = static_cast<u32>(impl->GetState());
LOG_DEBUG(Service_Audio, "called. State={}", state);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(state);
}
void Start(HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
auto result = impl->StartSystem();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void Stop(HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
auto result = impl->StopSystem();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void AppendAudioInBuffer(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u64 tag = rp.PopRaw<u64>();
const auto in_buffer_size{ctx.GetReadBufferSize()};
if (in_buffer_size < sizeof(AudioInBuffer)) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
}
const auto& in_buffer = ctx.ReadBuffer();
AudioInBuffer buffer{};
std::memcpy(&buffer, in_buffer.data(), sizeof(AudioInBuffer));
[[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
auto result = impl->AppendBuffer(buffer, tag);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void RegisterBufferEvent(HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
auto& buffer_event = impl->GetBufferEvent();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(buffer_event);
}
void GetReleasedAudioInBuffer(HLERequestContext& ctx) {
const auto write_buffer_size = ctx.GetWriteBufferNumElements<u64>();
released_buffer.resize_destructive(write_buffer_size);
released_buffer[0] = 0;
const auto count = impl->GetReleasedBuffers(released_buffer);
LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
impl->GetSystem().GetSessionId(), count);
ctx.WriteBuffer(released_buffer);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(count);
}
void ContainsAudioInBuffer(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 tag{rp.Pop<u64>()};
const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(buffer_queued);
}
void GetAudioInBufferCount(HLERequestContext& ctx) {
const auto buffer_count = impl->GetBufferCount();
LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(buffer_count);
}
void SetDeviceGain(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto volume{rp.Pop<f32>()};
LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
impl->SetVolume(volume);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetDeviceGain(HLERequestContext& ctx) {
auto volume{impl->GetVolume()};
LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(volume);
}
void FlushAudioInBuffers(HLERequestContext& ctx) {
bool flushed{impl->FlushAudioInBuffers()};
LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(flushed);
}
KernelHelpers::ServiceContext service_context;
Kernel::KEvent* event;
Kernel::KProcess* process;
std::shared_ptr<AudioCore::AudioIn::In> impl;
Common::ScratchBuffer<u64> released_buffer;
};
AudInU::AudInU(Core::System& system_) AudInU::AudInU(Core::System& system_)
: ServiceFramework{system_, "audin:u"}, service_context{system_, "AudInU"}, : ServiceFramework{system_, "audin:u"}, service_context{system_, "AudInU"},
impl{std::make_unique<AudioCore::AudioIn::Manager>(system_)} { impl{std::make_unique<AudioCore::AudioIn::Manager>(system_)} {

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@ -0,0 +1,131 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/audio/audio_in.h"
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/ipc_helpers.h"
namespace Service::Audio {
using namespace AudioCore::AudioIn;
IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
const std::string& device_name, const AudioInParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioIn"}, process{handle}, service_context{system_, "IAudioIn"},
event{service_context.CreateEvent("AudioInEvent")},
impl{std::make_shared<In>(system_, manager, event, session_id)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, C<&IAudioIn::GetAudioInState>, "GetAudioInState"},
{1, C<&IAudioIn::Start>, "Start"},
{2, C<&IAudioIn::Stop>, "Stop"},
{3, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBuffer"},
{4, C<&IAudioIn::RegisterBufferEvent>, "RegisterBufferEvent"},
{5, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffer"},
{6, C<&IAudioIn::ContainsAudioInBuffer>, "ContainsAudioInBuffer"},
{7, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBuffer"},
{8, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBufferAuto"},
{9, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffersAuto"},
{10, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBufferAuto"},
{11, C<&IAudioIn::GetAudioInBufferCount>, "GetAudioInBufferCount"},
{12, C<&IAudioIn::SetDeviceGain>, "SetDeviceGain"},
{13, C<&IAudioIn::GetDeviceGain>, "GetDeviceGain"},
{14, C<&IAudioIn::FlushAudioInBuffers>, "FlushAudioInBuffers"},
};
// clang-format on
RegisterHandlers(functions);
process->Open();
if (impl->GetSystem()
.Initialize(device_name, in_params, handle, applet_resource_user_id)
.IsError()) {
LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
}
}
IAudioIn::~IAudioIn() {
impl->Free();
service_context.CloseEvent(event);
process->Close();
}
Result IAudioIn::GetAudioInState(Out<u32> out_state) {
*out_state = static_cast<u32>(impl->GetState());
LOG_DEBUG(Service_Audio, "called. state={}", *out_state);
R_SUCCEED();
}
Result IAudioIn::Start() {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(impl->StartSystem());
}
Result IAudioIn::Stop() {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(impl->StopSystem());
}
Result IAudioIn::AppendAudioInBuffer(InArray<AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
u64 buffer_client_ptr) {
if (buffer.empty()) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
R_THROW(Audio::ResultInsufficientBuffer);
}
[[maybe_unused]] const auto session_id{impl->GetSystem().GetSessionId()};
LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", session_id,
buffer_client_ptr);
R_RETURN(impl->AppendBuffer(buffer[0], buffer_client_ptr));
}
Result IAudioIn::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event) {
LOG_DEBUG(Service_Audio, "called");
*out_event = &impl->GetBufferEvent();
R_SUCCEED();
}
Result IAudioIn::GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
Out<u32> out_count) {
*out_count = impl->GetReleasedBuffers(out_audio_buffer);
LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
impl->GetSystem().GetSessionId(), *out_count);
R_SUCCEED();
}
Result IAudioIn::ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr) {
*out_contains_buffer = impl->ContainsAudioBuffer(buffer_client_ptr);
LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", buffer_client_ptr,
*out_contains_buffer);
R_SUCCEED();
}
Result IAudioIn::GetAudioInBufferCount(Out<u32> out_buffer_count) {
*out_buffer_count = impl->GetBufferCount();
LOG_DEBUG(Service_Audio, "called. Buffer count={}", *out_buffer_count);
R_SUCCEED();
}
Result IAudioIn::SetDeviceGain(f32 device_gain) {
impl->SetVolume(device_gain);
LOG_DEBUG(Service_Audio, "called. Gain {}", device_gain);
R_SUCCEED();
}
Result IAudioIn::GetDeviceGain(Out<f32> out_device_gain) {
*out_device_gain = impl->GetVolume();
LOG_DEBUG(Service_Audio, "called. Gain {}", *out_device_gain);
R_SUCCEED();
}
Result IAudioIn::FlushAudioInBuffers(Out<bool> out_flushed) {
*out_flushed = impl->FlushAudioInBuffers();
LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", *out_flushed);
R_SUCCEED();
}
} // namespace Service::Audio

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@ -0,0 +1,48 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/in/audio_in.h"
#include "core/hle/service/cmif_types.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Service::Audio {
class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
explicit IAudioIn(Core::System& system_, AudioCore::AudioIn::Manager& manager,
size_t session_id, const std::string& device_name,
const AudioCore::AudioIn::AudioInParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id);
~IAudioIn() override;
std::shared_ptr<AudioCore::AudioIn::In> GetImpl() {
return impl;
}
Result GetAudioInState(Out<u32> out_state);
Result Start();
Result Stop();
Result AppendAudioInBuffer(
InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
u64 buffer_client_ptr);
Result RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
Out<u32> out_count);
Result ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr);
Result GetAudioInBufferCount(Out<u32> out_buffer_count);
Result SetDeviceGain(f32 device_gain);
Result GetDeviceGain(Out<f32> out_device_gain);
Result FlushAudioInBuffers(Out<bool> out_flushed);
private:
Kernel::KProcess* process;
KernelHelpers::ServiceContext service_context;
Kernel::KEvent* event;
std::shared_ptr<AudioCore::AudioIn::In> impl;
Common::ScratchBuffer<u64> released_buffer;
};
} // namespace Service::Audio