forked from suyu/suyu
Merge pull request #2912 from FernandoS27/async-fixes
General fixes to Async GPU
This commit is contained in:
commit
ef9b31783d
16 changed files with 67 additions and 52 deletions
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@ -256,6 +256,8 @@ struct System::Impl {
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is_powered_on = false;
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is_powered_on = false;
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exit_lock = false;
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exit_lock = false;
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gpu_core->WaitIdle();
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// Shutdown emulation session
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// Shutdown emulation session
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renderer.reset();
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renderer.reset();
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GDBStub::Shutdown();
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GDBStub::Shutdown();
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@ -5,6 +5,7 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/perf_stats.h"
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#include "core/perf_stats.h"
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@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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transform, crop_rect};
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transform, crop_rect};
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system.GetPerfStats().EndGameFrame();
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system.GetPerfStats().EndGameFrame();
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system.GetPerfStats().EndSystemFrame();
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system.GPU().SwapBuffers(&framebuffer);
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system.GPU().SwapBuffers(&framebuffer);
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system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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}
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}
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} // namespace Service::Nvidia::Devices
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} // namespace Service::Nvidia::Devices
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@ -63,16 +63,26 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
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return NvResult::BadParameter;
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return NvResult::BadParameter;
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}
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}
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u32 event_id = params.value & 0x00FF;
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if (event_id >= MaxNvEvents) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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}
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auto event = events_interface.events[event_id];
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auto& gpu = system.GPU();
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auto& gpu = system.GPU();
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// This is mostly to take into account unimplemented features. As synced
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// This is mostly to take into account unimplemented features. As synced
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// gpu is always synced.
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// gpu is always synced.
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if (!gpu.IsAsync()) {
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if (!gpu.IsAsync()) {
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event.writable->Signal();
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return NvResult::Success;
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return NvResult::Success;
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}
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}
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auto lock = gpu.LockSync();
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auto lock = gpu.LockSync();
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const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
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const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
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const s32 diff = current_syncpoint_value - params.threshold;
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const s32 diff = current_syncpoint_value - params.threshold;
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if (diff >= 0) {
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if (diff >= 0) {
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event.writable->Signal();
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params.value = current_syncpoint_value;
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params.value = current_syncpoint_value;
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std::memcpy(output.data(), ¶ms, sizeof(params));
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::Success;
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return NvResult::Success;
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@ -88,27 +98,6 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
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return NvResult::Timeout;
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return NvResult::Timeout;
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}
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}
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u32 event_id;
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if (is_async) {
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event_id = params.value & 0x00FF;
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if (event_id >= MaxNvEvents) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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}
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} else {
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if (ctrl.fresh_call) {
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const auto result = events_interface.GetFreeEvent();
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if (result) {
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event_id = *result;
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} else {
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LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
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event_id = params.value & 0x00FF;
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}
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} else {
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event_id = ctrl.event_id;
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}
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}
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EventState status = events_interface.status[event_id];
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EventState status = events_interface.status[event_id];
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if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
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if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
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events_interface.SetEventStatus(event_id, EventState::Waiting);
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events_interface.SetEventStatus(event_id, EventState::Waiting);
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@ -120,7 +109,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
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params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
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params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
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}
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}
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params.value |= event_id;
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params.value |= event_id;
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events_interface.events[event_id].writable->Clear();
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event.writable->Clear();
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gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
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gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
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if (!is_async && ctrl.fresh_call) {
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if (!is_async && ctrl.fresh_call) {
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ctrl.must_delay = true;
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ctrl.must_delay = true;
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@ -134,7 +134,9 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3, 1};
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IPC::ResponseBuilder rb{ctx, 3, 1};
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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if (event_id < MaxNvEvents) {
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if (event_id < MaxNvEvents) {
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rb.PushCopyObjects(nvdrv->GetEvent(event_id));
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auto event = nvdrv->GetEvent(event_id);
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event->Clear();
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rb.PushCopyObjects(event);
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rb.Push<u32>(NvResult::Success);
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rb.Push<u32>(NvResult::Success);
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} else {
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} else {
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rb.Push<u32>(0);
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rb.Push<u32>(0);
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@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
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auto& kernel = system.Kernel();
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auto& kernel = system.Kernel();
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for (u32 i = 0; i < MaxNvEvents; i++) {
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for (u32 i = 0; i < MaxNvEvents; i++) {
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std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
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std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
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events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
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events_interface.events[i] =
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kernel, Kernel::ResetType::Automatic, event_label);
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Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
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events_interface.status[i] = EventState::Free;
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events_interface.status[i] = EventState::Free;
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events_interface.registered[i] = false;
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events_interface.registered[i] = false;
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}
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}
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@ -187,14 +187,18 @@ void NVFlinger::Compose() {
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MicroProfileFlip();
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MicroProfileFlip();
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if (!buffer) {
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if (!buffer) {
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// There was no queued buffer to draw, render previous frame
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system.GetPerfStats().EndGameFrame();
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system.GPU().SwapBuffers({});
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continue;
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continue;
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}
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}
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const auto& igbp_buffer = buffer->get().igbp_buffer;
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const auto& igbp_buffer = buffer->get().igbp_buffer;
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const auto& gpu = system.GPU();
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const auto& multi_fence = buffer->get().multi_fence;
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for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
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const auto& fence = multi_fence.fences[fence_id];
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gpu.WaitFence(fence.id, fence.value);
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}
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// Now send the buffer to the GPU for drawing.
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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// on which display we're drawing (Default, Internal, External, etc)
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/memory.h"
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#include "core/memory.h"
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@ -17,6 +18,8 @@
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namespace Tegra {
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namespace Tegra {
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MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
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: system{system}, renderer{renderer}, is_async{is_async} {
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: system{system}, renderer{renderer}, is_async{is_async} {
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auto& rasterizer{renderer.Rasterizer()};
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auto& rasterizer{renderer.Rasterizer()};
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@ -63,6 +66,16 @@ const DmaPusher& GPU::DmaPusher() const {
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return *dma_pusher;
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return *dma_pusher;
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}
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}
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void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
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// Synced GPU, is always in sync
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if (!is_async) {
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return;
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}
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MICROPROFILE_SCOPE(GPU_wait);
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while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
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}
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}
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void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
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void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
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syncpoints[syncpoint_id]++;
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syncpoints[syncpoint_id]++;
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std::lock_guard lock{sync_mutex};
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std::lock_guard lock{sync_mutex};
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@ -177,6 +177,12 @@ public:
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/// Returns a reference to the GPU DMA pusher.
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/// Returns a reference to the GPU DMA pusher.
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Tegra::DmaPusher& DmaPusher();
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Tegra::DmaPusher& DmaPusher();
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// Waits for the GPU to finish working
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virtual void WaitIdle() const = 0;
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value) const;
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void IncrementSyncPoint(u32 syncpoint_id);
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void IncrementSyncPoint(u32 syncpoint_id);
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u32 GetSyncpointValue(u32 syncpoint_id) const;
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u32 GetSyncpointValue(u32 syncpoint_id) const;
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@ -44,4 +44,8 @@ void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) con
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interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
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interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
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}
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}
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void GPUAsynch::WaitIdle() const {
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gpu_thread.WaitIdle();
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}
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} // namespace VideoCommon
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} // namespace VideoCommon
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@ -25,6 +25,7 @@ public:
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void FlushRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void WaitIdle() const override;
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protected:
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protected:
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void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
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void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
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@ -24,6 +24,7 @@ public:
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void FlushRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void WaitIdle() const override {}
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protected:
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protected:
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void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
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void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
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@ -5,8 +5,6 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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@ -68,14 +66,10 @@ ThreadManager::~ThreadManager() {
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
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thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
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thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
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synchronization_event = system.CoreTiming().RegisterEvent(
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"GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
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}
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}
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void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
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void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
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const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
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PushCommand(SubmitListCommand(std::move(entries)));
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const s64 synchronization_ticks{Core::Timing::usToCycles(std::chrono::microseconds{9000})};
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system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
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}
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}
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void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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@ -96,16 +90,15 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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InvalidateRegion(addr, size);
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InvalidateRegion(addr, size);
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}
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}
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void ThreadManager::WaitIdle() const {
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while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
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}
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}
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u64 ThreadManager::PushCommand(CommandData&& command_data) {
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u64 ThreadManager::PushCommand(CommandData&& command_data) {
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const u64 fence{++state.last_fence};
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const u64 fence{++state.last_fence};
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state.queue.Push(CommandDataContainer(std::move(command_data), fence));
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state.queue.Push(CommandDataContainer(std::move(command_data), fence));
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return fence;
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return fence;
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}
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}
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MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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void SynchState::WaitForSynchronization(u64 fence) {
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while (signaled_fence.load() < fence)
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;
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}
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} // namespace VideoCommon::GPUThread
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} // namespace VideoCommon::GPUThread
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@ -21,9 +21,6 @@ class DmaPusher;
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namespace Core {
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namespace Core {
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class System;
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class System;
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namespace Timing {
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struct EventType;
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} // namespace Timing
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} // namespace Core
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} // namespace Core
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namespace VideoCommon::GPUThread {
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namespace VideoCommon::GPUThread {
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@ -89,8 +86,6 @@ struct CommandDataContainer {
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struct SynchState final {
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struct SynchState final {
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std::atomic_bool is_running{true};
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std::atomic_bool is_running{true};
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void WaitForSynchronization(u64 fence);
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using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
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using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
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CommandQueue queue;
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CommandQueue queue;
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u64 last_fence{};
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u64 last_fence{};
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@ -121,6 +116,9 @@ public:
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||||||
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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||||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
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||||||
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||||||
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// Wait until the gpu thread is idle.
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||||||
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void WaitIdle() const;
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|
||||||
private:
|
private:
|
||||||
/// Pushes a command to be executed by the GPU thread
|
/// Pushes a command to be executed by the GPU thread
|
||||||
u64 PushCommand(CommandData&& command_data);
|
u64 PushCommand(CommandData&& command_data);
|
||||||
|
@ -128,7 +126,6 @@ private:
|
||||||
private:
|
private:
|
||||||
SynchState state;
|
SynchState state;
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
Core::Timing::EventType* synchronization_event{};
|
|
||||||
std::thread thread;
|
std::thread thread;
|
||||||
std::thread::id thread_id;
|
std::thread::id thread_id;
|
||||||
};
|
};
|
||||||
|
|
|
@ -348,6 +348,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||||
|
std::lock_guard lock{pages_mutex};
|
||||||
const u64 page_start{addr >> Memory::PAGE_BITS};
|
const u64 page_start{addr >> Memory::PAGE_BITS};
|
||||||
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <mutex>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
@ -230,6 +231,8 @@ private:
|
||||||
|
|
||||||
using CachedPageMap = boost::icl::interval_map<u64, int>;
|
using CachedPageMap = boost::icl::interval_map<u64, int>;
|
||||||
CachedPageMap cached_pages;
|
CachedPageMap cached_pages;
|
||||||
|
|
||||||
|
std::mutex pages_mutex;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -102,8 +102,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
|
||||||
RendererOpenGL::~RendererOpenGL() = default;
|
RendererOpenGL::~RendererOpenGL() = default;
|
||||||
|
|
||||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
system.GetPerfStats().EndSystemFrame();
|
|
||||||
|
|
||||||
// Maintain the rasterizer's state as a priority
|
// Maintain the rasterizer's state as a priority
|
||||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||||
state.AllDirty();
|
state.AllDirty();
|
||||||
|
@ -135,9 +133,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
|
|
||||||
render_window.PollEvents();
|
render_window.PollEvents();
|
||||||
|
|
||||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
|
||||||
system.GetPerfStats().BeginSystemFrame();
|
|
||||||
|
|
||||||
// Restore the rasterizer state
|
// Restore the rasterizer state
|
||||||
prev_state.AllDirty();
|
prev_state.AllDirty();
|
||||||
prev_state.Apply();
|
prev_state.Apply();
|
||||||
|
|
Loading…
Reference in a new issue