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renderer_opengl: Reduce swap chain size to 3.

This commit is contained in:
bunnei 2020-02-27 19:50:17 -05:00
parent a17214baea
commit ebbfe73557

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@ -25,9 +25,8 @@
namespace OpenGL {
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
constexpr std::size_t SWAP_CHAIN_SIZE = 9;
// to wait on available presentation frames.
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
struct Frame {
u32 width{}; /// Width of the frame (to detect resize)