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gl_shader_decompiler: Initialize gl_Position on vertex shaders

This commit is contained in:
ReinUsesLisp 2020-03-12 23:31:06 -03:00
parent 3a10016e38
commit e24197bb3f

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@ -419,6 +419,10 @@ public:
code.AddLine("void main() {{");
++code.scope;
if (stage == ShaderType::Vertex) {
code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
}
if (ir.IsDecompiled()) {
DecompileAST();
} else {