forked from suyu/suyu
gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
This commit is contained in:
parent
66a8a3e887
commit
e1932351a9
1 changed files with 1 additions and 3 deletions
|
@ -221,9 +221,7 @@ CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_
|
|||
CachedShader::~CachedShader() = default;
|
||||
|
||||
GLuint CachedShader::GetHandle() const {
|
||||
if (!registry->IsConsistent()) {
|
||||
std::abort();
|
||||
}
|
||||
DEBUG_ASSERT(registry->IsConsistent());
|
||||
return program->handle;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue