forked from suyu/suyu
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
This commit is contained in:
parent
16d65182f9
commit
d647d9550c
11 changed files with 70 additions and 138 deletions
|
@ -10,6 +10,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdevice.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
namespace Service::Nvidia::Devices {
|
||||
|
||||
|
|
|
@ -251,8 +251,8 @@ std::string ReadCString(VAddr vaddr, std::size_t max_length) {
|
|||
return string;
|
||||
}
|
||||
|
||||
void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached) {
|
||||
if (gpu_addr == 0) {
|
||||
void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
|
||||
if (vaddr == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -261,19 +261,8 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
|
|||
// CPU pages, hence why we iterate on a CPU page basis (note: GPU page size is different). This
|
||||
// assumes the specified GPU address region is contiguous as well.
|
||||
|
||||
u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
|
||||
for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
|
||||
boost::optional<VAddr> maybe_vaddr =
|
||||
Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
|
||||
// The GPU <-> CPU virtual memory mapping is not 1:1
|
||||
if (!maybe_vaddr) {
|
||||
LOG_ERROR(HW_Memory,
|
||||
"Trying to flush a cached region to an invalid physical address {:016X}",
|
||||
gpu_addr);
|
||||
continue;
|
||||
}
|
||||
VAddr vaddr = *maybe_vaddr;
|
||||
|
||||
u64 num_pages = ((vaddr + size - 1) >> PAGE_BITS) - (vaddr >> PAGE_BITS) + 1;
|
||||
for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
|
||||
PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
|
||||
|
||||
if (cached) {
|
||||
|
@ -344,30 +333,20 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
|
|||
|
||||
const VAddr overlap_start = std::max(start, region_start);
|
||||
const VAddr overlap_end = std::min(end, region_end);
|
||||
|
||||
const std::vector<Tegra::GPUVAddr> gpu_addresses =
|
||||
system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
|
||||
|
||||
if (gpu_addresses.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const u64 overlap_size = overlap_end - overlap_start;
|
||||
|
||||
for (const auto& gpu_address : gpu_addresses) {
|
||||
auto& rasterizer = system_instance.Renderer().Rasterizer();
|
||||
switch (mode) {
|
||||
case FlushMode::Flush:
|
||||
rasterizer.FlushRegion(gpu_address, overlap_size);
|
||||
rasterizer.FlushRegion(overlap_start, overlap_size);
|
||||
break;
|
||||
case FlushMode::Invalidate:
|
||||
rasterizer.InvalidateRegion(gpu_address, overlap_size);
|
||||
rasterizer.InvalidateRegion(overlap_start, overlap_size);
|
||||
break;
|
||||
case FlushMode::FlushAndInvalidate:
|
||||
rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
|
||||
rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CheckRegion(PROCESS_IMAGE_VADDR, PROCESS_IMAGE_VADDR_END);
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include <boost/icl/interval_map.hpp>
|
||||
#include "common/common_types.h"
|
||||
#include "core/memory_hook.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
namespace Kernel {
|
||||
class Process;
|
||||
|
@ -179,7 +178,7 @@ enum class FlushMode {
|
|||
/**
|
||||
* Mark each page touching the region as cached.
|
||||
*/
|
||||
void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached);
|
||||
void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached);
|
||||
|
||||
/**
|
||||
* Flushes and invalidates any externally cached rasterizer resources touching the given virtual
|
||||
|
|
|
@ -17,7 +17,7 @@ template <class T>
|
|||
class RasterizerCache : NonCopyable {
|
||||
public:
|
||||
/// Mark the specified region as being invalidated
|
||||
void InvalidateRegion(Tegra::GPUVAddr region_addr, size_t region_size) {
|
||||
void InvalidateRegion(VAddr region_addr, size_t region_size) {
|
||||
for (auto iter = cached_objects.cbegin(); iter != cached_objects.cend();) {
|
||||
const auto& object{iter->second};
|
||||
|
||||
|
@ -33,7 +33,7 @@ public:
|
|||
|
||||
protected:
|
||||
/// Tries to get an object from the cache with the specified address
|
||||
T TryGet(Tegra::GPUVAddr addr) const {
|
||||
T TryGet(VAddr addr) const {
|
||||
const auto& search{cached_objects.find(addr)};
|
||||
if (search != cached_objects.end()) {
|
||||
return search->second;
|
||||
|
@ -43,7 +43,7 @@ protected:
|
|||
}
|
||||
|
||||
/// Gets a reference to the cache
|
||||
const std::unordered_map<Tegra::GPUVAddr, T>& GetCache() const {
|
||||
const std::unordered_map<VAddr, T>& GetCache() const {
|
||||
return cached_objects;
|
||||
}
|
||||
|
||||
|
@ -74,5 +74,5 @@ protected:
|
|||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<Tegra::GPUVAddr, T> cached_objects;
|
||||
std::unordered_map<VAddr, T> cached_objects;
|
||||
};
|
||||
|
|
|
@ -27,14 +27,14 @@ public:
|
|||
virtual void FlushAll() = 0;
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
virtual void FlushRegion(Tegra::GPUVAddr addr, u64 size) = 0;
|
||||
virtual void FlushRegion(VAddr addr, u64 size) = 0;
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be invalidated
|
||||
virtual void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
|
||||
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
/// and invalidated
|
||||
virtual void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
|
||||
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
|
||||
|
||||
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
|
||||
virtual bool AccelerateDisplayTransfer(const void* config) {
|
||||
|
|
|
@ -279,10 +279,9 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
|
|||
return boost::make_iterator_range(map.equal_range(interval));
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
|
||||
const u64 page_start{addr >> Tegra::MemoryManager::PAGE_BITS};
|
||||
const u64 page_end{(addr + size + Tegra::MemoryManager::PAGE_SIZE - 1) >>
|
||||
Tegra::MemoryManager::PAGE_BITS};
|
||||
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||
const u64 page_start{addr >> Memory::PAGE_BITS};
|
||||
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
||||
|
||||
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
|
||||
// subtract after iterating
|
||||
|
@ -294,10 +293,8 @@ void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, in
|
|||
const auto interval = pair.first & pages_interval;
|
||||
const int count = pair.second;
|
||||
|
||||
const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
|
||||
<< Tegra::MemoryManager::PAGE_BITS;
|
||||
const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
|
||||
<< Tegra::MemoryManager::PAGE_BITS;
|
||||
const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
|
||||
const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
|
||||
const u64 interval_size = interval_end_addr - interval_start_addr;
|
||||
|
||||
if (delta > 0 && count == delta)
|
||||
|
@ -578,17 +575,17 @@ void RasterizerOpenGL::FlushAll() {
|
|||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
|
||||
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
|
||||
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
res_cache.InvalidateRegion(addr, size);
|
||||
shader_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
|
||||
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
InvalidateRegion(addr, size);
|
||||
}
|
||||
|
|
|
@ -44,9 +44,9 @@ public:
|
|||
void Clear() override;
|
||||
void NotifyMaxwellRegisterChanged(u32 method) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
|
||||
void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
bool AccelerateDisplayTransfer(const void* config) override;
|
||||
bool AccelerateTextureCopy(const void* config) override;
|
||||
bool AccelerateFill(const void* config) override;
|
||||
|
|
|
@ -33,11 +33,16 @@ struct FormatTuple {
|
|||
bool compressed;
|
||||
};
|
||||
|
||||
static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
|
||||
auto& gpu{Core::System::GetInstance().GPU()};
|
||||
const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
|
||||
return cpu_addr ? *cpu_addr : 0;
|
||||
}
|
||||
|
||||
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
|
||||
const Tegra::Texture::FullTextureInfo& config) {
|
||||
|
||||
SurfaceParams params{};
|
||||
params.addr = config.tic.Address();
|
||||
params.addr = TryGetCpuAddr(config.tic.Address());
|
||||
params.is_tiled = config.tic.IsTiled();
|
||||
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
|
||||
params.pixel_format =
|
||||
|
@ -55,9 +60,8 @@ struct FormatTuple {
|
|||
|
||||
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
|
||||
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {
|
||||
|
||||
SurfaceParams params{};
|
||||
params.addr = config.Address();
|
||||
params.addr = TryGetCpuAddr(config.Address());
|
||||
params.is_tiled = true;
|
||||
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
|
||||
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
|
||||
|
@ -75,9 +79,8 @@ struct FormatTuple {
|
|||
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
|
||||
Tegra::GPUVAddr zeta_address,
|
||||
Tegra::DepthFormat format) {
|
||||
|
||||
SurfaceParams params{};
|
||||
params.addr = zeta_address;
|
||||
params.addr = TryGetCpuAddr(zeta_address);
|
||||
params.is_tiled = true;
|
||||
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
|
||||
params.pixel_format = PixelFormatFromDepthFormat(format);
|
||||
|
@ -171,11 +174,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
|
|||
return format;
|
||||
}
|
||||
|
||||
VAddr SurfaceParams::GetCpuAddr() const {
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
return *gpu.MemoryManager().GpuToCpuAddress(addr);
|
||||
}
|
||||
|
||||
static bool IsPixelFormatASTC(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
|
@ -222,33 +220,28 @@ static bool IsFormatBCn(PixelFormat format) {
|
|||
}
|
||||
|
||||
template <bool morton_to_gl, PixelFormat format>
|
||||
void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
|
||||
Tegra::GPUVAddr addr) {
|
||||
void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
|
||||
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
|
||||
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
|
||||
if (morton_to_gl) {
|
||||
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
||||
// pixel values.
|
||||
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
|
||||
const std::vector<u8> data =
|
||||
Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
|
||||
bytes_per_pixel, stride, height, block_height);
|
||||
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
|
||||
addr, tile_size, bytes_per_pixel, stride, height, block_height);
|
||||
const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
|
||||
gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
|
||||
} else {
|
||||
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
|
||||
// check the configuration for this and perform more generic un/swizzle
|
||||
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
||||
VideoCore::MortonCopyPixels128(
|
||||
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||
Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
|
||||
morton_to_gl);
|
||||
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||
Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
|
||||
SurfaceParams::MaxPixelFormat>
|
||||
morton_to_gl_fns = {
|
||||
// clang-format off
|
||||
|
@ -305,7 +298,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
|
|||
// clang-format on
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
|
||||
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
|
||||
SurfaceParams::MaxPixelFormat>
|
||||
gl_to_morton_fns = {
|
||||
// clang-format off
|
||||
|
@ -542,7 +535,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
|
|||
void CachedSurface::LoadGLBuffer() {
|
||||
ASSERT(params.type != SurfaceType::Fill);
|
||||
|
||||
const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
|
||||
const u8* const texture_src_data = Memory::GetPointer(params.addr);
|
||||
|
||||
ASSERT(texture_src_data);
|
||||
|
||||
|
@ -567,7 +560,7 @@ void CachedSurface::LoadGLBuffer() {
|
|||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::FlushGLBuffer() {
|
||||
u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
|
||||
u8* const dst_buffer = Memory::GetPointer(params.addr);
|
||||
|
||||
ASSERT(dst_buffer);
|
||||
ASSERT(gl_buffer.size() ==
|
||||
|
@ -764,11 +757,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
|
|||
return {};
|
||||
}
|
||||
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
// Don't try to create any entries in the cache if the address of the texture is invalid.
|
||||
if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
|
||||
return {};
|
||||
|
||||
// Look up surface in the cache based on address
|
||||
Surface surface{TryGet(params.addr)};
|
||||
if (surface) {
|
||||
|
@ -858,10 +846,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
|||
"reinterpretation but the texture is tiled.");
|
||||
}
|
||||
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
||||
auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
|
||||
new_params.addr + params.SizeInBytes());
|
||||
std::vector<u8> data(remaining_size);
|
||||
Memory::ReadBlock(*address, data.data(), data.size());
|
||||
Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
|
||||
}
|
||||
|
||||
|
@ -888,30 +874,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
|||
return new_surface;
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
|
||||
// Tries to find the GPU address of a framebuffer based on the CPU address. This is because
|
||||
// final output framebuffers are specified by CPU address, but internally our GPU cache uses
|
||||
// GPU addresses. We iterate through all cached framebuffers, and compare their starting CPU
|
||||
// address to the one provided. This is obviously not great, and won't work if the
|
||||
// framebuffer overlaps surfaces.
|
||||
|
||||
std::vector<Surface> surfaces;
|
||||
for (const auto& surface : GetCache()) {
|
||||
const auto& params = surface.second->GetSurfaceParams();
|
||||
const VAddr surface_cpu_addr = params.GetCpuAddr();
|
||||
if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) {
|
||||
ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
|
||||
surfaces.push_back(surface.second);
|
||||
}
|
||||
}
|
||||
|
||||
if (surfaces.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ASSERT_MSG(surfaces.size() == 1, ">1 surface is unsupported");
|
||||
|
||||
return surfaces[0];
|
||||
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
|
||||
return TryGet(addr);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
|
||||
|
|
|
@ -638,9 +638,6 @@ struct SurfaceParams {
|
|||
GetFormatBpp(pixel_format) / CHAR_BIT;
|
||||
}
|
||||
|
||||
/// Returns the CPU virtual address for this surface
|
||||
VAddr GetCpuAddr() const;
|
||||
|
||||
/// Creates SurfaceParams from a texture configuration
|
||||
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
|
@ -671,7 +668,7 @@ struct SurfaceParams {
|
|||
std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height);
|
||||
}
|
||||
|
||||
Tegra::GPUVAddr addr;
|
||||
VAddr addr;
|
||||
bool is_tiled;
|
||||
u32 block_height;
|
||||
PixelFormat pixel_format;
|
||||
|
@ -712,7 +709,7 @@ class CachedSurface final {
|
|||
public:
|
||||
CachedSurface(const SurfaceParams& params);
|
||||
|
||||
Tegra::GPUVAddr GetAddr() const {
|
||||
VAddr GetAddr() const {
|
||||
return params.addr;
|
||||
}
|
||||
|
||||
|
@ -763,8 +760,8 @@ public:
|
|||
/// Flushes the surface to Switch memory
|
||||
void FlushSurface(const Surface& surface);
|
||||
|
||||
/// Tries to find a framebuffer GPU address based on the provided CPU address
|
||||
Surface TryFindFramebufferSurface(VAddr cpu_addr) const;
|
||||
/// Tries to find a framebuffer using on the provided CPU address
|
||||
Surface TryFindFramebufferSurface(VAddr addr) const;
|
||||
|
||||
private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
|
|
|
@ -12,21 +12,17 @@
|
|||
namespace OpenGL {
|
||||
|
||||
/// Gets the address for the specified shader stage program
|
||||
static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
|
||||
|
||||
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
|
||||
return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
|
||||
shader_config.offset);
|
||||
}
|
||||
|
||||
/// Gets the shader program code from memory for the specified address
|
||||
static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
|
||||
static GLShader::ProgramCode GetShaderCode(VAddr addr) {
|
||||
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
|
||||
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)};
|
||||
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
|
||||
Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
|
||||
return program_code;
|
||||
}
|
||||
|
||||
|
@ -55,7 +51,7 @@ static void SetShaderUniformBlockBindings(GLuint shader) {
|
|||
sizeof(GLShader::MaxwellUniformData));
|
||||
}
|
||||
|
||||
CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type)
|
||||
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
||||
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
|
||||
|
||||
GLShader::ProgramResult program_result;
|
||||
|
@ -113,7 +109,7 @@ GLint CachedShader::GetUniformLocation(const std::string& name) {
|
|||
}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
|
||||
const VAddr program_addr{GetShaderAddress(program)};
|
||||
|
||||
// Look up shader in the cache based on address
|
||||
Shader shader{TryGet(program_addr)};
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
@ -21,10 +20,10 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
|||
|
||||
class CachedShader final {
|
||||
public:
|
||||
CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
|
||||
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
|
||||
|
||||
/// Gets the address of the shader in guest memory, required for cache management
|
||||
Tegra::GPUVAddr GetAddr() const {
|
||||
VAddr GetAddr() const {
|
||||
return addr;
|
||||
}
|
||||
|
||||
|
@ -50,7 +49,7 @@ public:
|
|||
GLint GetUniformLocation(const std::string& name);
|
||||
|
||||
private:
|
||||
Tegra::GPUVAddr addr;
|
||||
VAddr addr;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
GLShader::ShaderSetup setup;
|
||||
GLShader::ShaderEntries entries;
|
||||
|
|
Loading…
Reference in a new issue