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Address second batch of reviews

This commit is contained in:
FearlessTobi 2020-08-30 00:07:38 +02:00
parent 0aa6ec4276
commit d1e1ea0fef
9 changed files with 27 additions and 30 deletions

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@ -4,6 +4,7 @@
#pragma once
#include "common/common_types.h"
#include "common/math_util.h"
namespace Layout {

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@ -21,9 +21,6 @@ namespace Settings::NativeButton {
enum Values : int;
}
/// Reloads the input devices
void ReloadInputDevices();
namespace InputCommon {
namespace Polling {
@ -118,6 +115,7 @@ public:
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
/// Reloads the input devices
void ReloadInputDevices();
/// Get all DevicePoller from all backends for a specific device type

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@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
#include "input_common/touch_from_button.h"
@ -43,7 +44,6 @@ private:
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
const Common::ParamPackage& params) {
return std::make_unique<TouchFromButtonDevice>();
}

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@ -5,7 +5,6 @@
#pragma once
#include <memory>
#include "core/frontend/framebuffer_layout.h"
#include "core/frontend/input.h"
namespace InputCommon {
@ -17,7 +16,6 @@ class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
public:
/**
* Creates a touch device from a list of button devices
* @param unused
*/
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
};

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@ -87,7 +87,7 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallTouchscreenConfigDialog(); });
connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
[this] { CallMotionTouchConfigDialog(); });
&ConfigureInputAdvanced::CallMotionTouchConfigDialog);
LoadConfiguration();
}

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@ -89,10 +89,10 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
: QDialog(parent), input_subsystem{input_subsystem_},
ui(std::make_unique<Ui::ConfigureMotionTouch>()) {
ui->setupUi(this);
for (const auto [provider, name] : MotionProviders) {
for (const auto& [provider, name] : MotionProviders) {
ui->motion_provider->addItem(tr(name), QString::fromUtf8(provider));
}
for (const auto [provider, name] : TouchProviders) {
for (const auto& [provider, name] : TouchProviders) {
ui->touch_provider->addItem(tr(name), QString::fromUtf8(provider));
}
@ -111,10 +111,10 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
ConfigureMotionTouch::~ConfigureMotionTouch() = default;
void ConfigureMotionTouch::SetConfiguration() {
Common::ParamPackage motion_param(Settings::values.motion_device);
Common::ParamPackage touch_param(Settings::values.touch_device);
std::string motion_engine = motion_param.Get("engine", "motion_emu");
std::string touch_engine = touch_param.Get("engine", "emu_window");
const Common::ParamPackage motion_param(Settings::values.motion_device);
const Common::ParamPackage touch_param(Settings::values.touch_device);
const std::string motion_engine = motion_param.Get("engine", "motion_emu");
const std::string touch_engine = touch_param.Get("engine", "emu_window");
ui->motion_provider->setCurrentIndex(
ui->motion_provider->findData(QString::fromStdString(motion_engine)));
@ -141,7 +141,7 @@ void ConfigureMotionTouch::SetConfiguration() {
void ConfigureMotionTouch::UpdateUiDisplay() {
const QString motion_engine = ui->motion_provider->currentData().toString();
const QString touch_engine = ui->touch_provider->currentData().toString();
QString cemuhook_udp = QStringLiteral("cemuhookudp");
const QString cemuhook_udp = QStringLiteral("cemuhookudp");
if (motion_engine == QStringLiteral("motion_emu")) {
ui->motion_sensitivity_label->setVisible(true);
@ -286,8 +286,8 @@ void ConfigureMotionTouch::ApplyConfiguration() {
std::string touch_engine = ui->touch_provider->currentData().toString().toStdString();
Common::ParamPackage motion_param{}, touch_param{};
motion_param.Set("engine", motion_engine);
touch_param.Set("engine", touch_engine);
motion_param.Set("engine", std::move(motion_engine));
touch_param.Set("engine", std::move(touch_engine));
if (motion_engine == "motion_emu") {
motion_param.Set("sensitivity", static_cast<float>(ui->motion_sensitivity->value()));

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@ -12,14 +12,18 @@ class QLabel;
class QPushButton;
class QVBoxLayout;
namespace Ui {
class ConfigureMotionTouch;
namespace InputCommon {
class InputSubsystem;
}
namespace InputCommon::CemuhookUDP {
class CalibrationConfigurationJob;
}
namespace Ui {
class ConfigureMotionTouch;
}
/// A dialog for touchpad calibration configuration.
class CalibrationConfigurationDialog : public QDialog {
Q_OBJECT

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@ -74,7 +74,6 @@ ConfigureTouchFromButton::ConfigureTouchFromButton(
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchFromButton>()),
touch_maps(touch_maps), input_subsystem{input_subsystem_}, selected_index(default_index),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
ui->setupUi(this);
binding_list_model = new QStandardItemModel(0, 3, this);
binding_list_model->setHorizontalHeaderLabels(

View file

@ -16,28 +16,26 @@ class QStandardItemModel;
class QStandardItem;
class QTimer;
namespace InputCommon {
class InputSubsystem;
}
namespace Common {
class ParamPackage;
}
namespace InputCommon {
namespace Polling {
class DevicePoller;
class InputSubsystem;
}
} // namespace InputCommon
namespace Ui {
class ConfigureTouchFromButton;
namespace InputCommon::Polling {
class DevicePoller;
}
namespace Settings {
struct TouchFromButtonMap;
}
namespace Ui {
class ConfigureTouchFromButton;
}
class ConfigureTouchFromButton : public QDialog {
Q_OBJECT
@ -82,9 +80,8 @@ private:
std::unique_ptr<Ui::ConfigureTouchFromButton> ui;
std::vector<Settings::TouchFromButtonMap> touch_maps;
QStandardItemModel* binding_list_model;
int selected_index;
InputCommon::InputSubsystem* input_subsystem;
int selected_index;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;