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Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.

This commit is contained in:
Tony Wasserka 2014-12-31 15:05:33 +01:00
parent 195d73a385
commit d13bd327ba

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@ -229,8 +229,8 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
return 0; return 0;
} }
}; };
s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width); s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
t = registers.texture0.height - 1 - GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);