forked from suyu/suyu
glsl: Query GL Device for FP16 extension support
This commit is contained in:
parent
3482df1176
commit
bd24fa9713
5 changed files with 23 additions and 2 deletions
|
@ -5,6 +5,7 @@
|
||||||
#include "shader_recompiler/backend/bindings.h"
|
#include "shader_recompiler/backend/bindings.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
|
#include "shader_recompiler/profile.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
|
||||||
|
@ -40,8 +41,12 @@ void EmitContext::SetupExtensions(std::string& header) {
|
||||||
header += "#extension NV_shader_atomic_fp16_vector : enable\n";
|
header += "#extension NV_shader_atomic_fp16_vector : enable\n";
|
||||||
}
|
}
|
||||||
if (info.uses_fp16) {
|
if (info.uses_fp16) {
|
||||||
// TODO: AMD
|
if (profile.support_gl_nv_gpu_shader_5) {
|
||||||
header += "#extension GL_NV_gpu_shader5 : enable\n";
|
header += "#extension GL_NV_gpu_shader5 : enable\n";
|
||||||
|
}
|
||||||
|
if (profile.support_gl_amd_gpu_shader_half_float) {
|
||||||
|
header += "#extension GL_AMD_gpu_shader_half_float : enable\n";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -83,6 +83,8 @@ struct Profile {
|
||||||
bool support_demote_to_helper_invocation{};
|
bool support_demote_to_helper_invocation{};
|
||||||
bool support_int64_atomics{};
|
bool support_int64_atomics{};
|
||||||
bool support_derivative_control{};
|
bool support_derivative_control{};
|
||||||
|
bool support_gl_nv_gpu_shader_5{};
|
||||||
|
bool support_gl_amd_gpu_shader_half_float{};
|
||||||
|
|
||||||
bool warp_size_potentially_larger_than_guest{};
|
bool warp_size_potentially_larger_than_guest{};
|
||||||
|
|
||||||
|
|
|
@ -158,6 +158,8 @@ Device::Device() {
|
||||||
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
|
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
|
||||||
has_debugging_tool_attached = IsDebugToolAttached(extensions);
|
has_debugging_tool_attached = IsDebugToolAttached(extensions);
|
||||||
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
|
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
|
||||||
|
has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5;
|
||||||
|
has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
|
||||||
|
|
||||||
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
|
// At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive
|
||||||
// uniform buffers as "push constants"
|
// uniform buffers as "push constants"
|
||||||
|
|
|
@ -120,6 +120,14 @@ public:
|
||||||
return has_depth_buffer_float;
|
return has_depth_buffer_float;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool HasNvGpuShader5() const {
|
||||||
|
return has_nv_gpu_shader_5;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HasAmdShaderHalfFloat() const {
|
||||||
|
return has_amd_shader_half_float;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static bool TestVariableAoffi();
|
static bool TestVariableAoffi();
|
||||||
static bool TestPreciseBug();
|
static bool TestPreciseBug();
|
||||||
|
@ -151,6 +159,8 @@ private:
|
||||||
bool use_asynchronous_shaders{};
|
bool use_asynchronous_shaders{};
|
||||||
bool use_driver_cache{};
|
bool use_driver_cache{};
|
||||||
bool has_depth_buffer_float{};
|
bool has_depth_buffer_float{};
|
||||||
|
bool has_nv_gpu_shader_5{};
|
||||||
|
bool has_amd_shader_half_float{};
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -217,6 +217,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||||
.support_demote_to_helper_invocation = false,
|
.support_demote_to_helper_invocation = false,
|
||||||
.support_int64_atomics = false,
|
.support_int64_atomics = false,
|
||||||
.support_derivative_control = device.HasDerivativeControl(),
|
.support_derivative_control = device.HasDerivativeControl(),
|
||||||
|
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
|
||||||
|
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
|
||||||
|
|
||||||
.warp_size_potentially_larger_than_guest = true,
|
.warp_size_potentially_larger_than_guest = true,
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue