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video_core/gpu: Remove use of the global system accessor

We can just make use of the reference member variable instead of
accessing the global system instance.
This commit is contained in:
Lioncash 2019-10-12 09:50:55 -04:00
parent cc1d7048b5
commit b25b94400e

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@ -326,7 +326,7 @@ void GPU::ProcessSemaphoreTriggerMethod() {
block.sequence = regs.semaphore_sequence; block.sequence = regs.semaphore_sequence;
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
// CoreTiming // CoreTiming
block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks(); block.timestamp = system.CoreTiming().GetTicks();
memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block, memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
sizeof(block)); sizeof(block));
} else { } else {