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vk_shader_decompiler: Use Visit instead of reimplementing it

ExprCondCode visit implements the generic Visit. Use this instead of
that one.

As an intended side effect this fixes unwritten memory usages in cases
when a negation of a condition code is used.
This commit is contained in:
ReinUsesLisp 2019-12-20 21:36:25 -03:00
parent 7be65c6a68
commit af93909c9c
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GPG key ID: 2DFC508897B39CFE

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@ -2552,29 +2552,7 @@ public:
}
Id operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
Id target;
if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
const auto index = pred->GetIndex();
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = decomp.v_false;
break;
case Tegra::Shader::Pred::UnusedIndex:
target = decomp.v_true;
break;
default:
target = decomp.predicates.at(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));
} else {
UNREACHABLE();
}
return decomp.OpLoad(decomp.t_bool, target);
return decomp.AsBool(decomp.Visit(decomp.ir.GetConditionCode(expr.cc)));
}
Id operator()(const ExprVar& expr) {