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shader: Add OpenGL shader profile options

This commit is contained in:
ReinUsesLisp 2021-05-23 03:47:24 -03:00 committed by ameerj
parent 028f0033bd
commit a46d91b1ef

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@ -61,6 +61,9 @@ struct Profile {
u32 supported_spirv{0x00010000};
bool unified_descriptor_binding{};
bool support_descriptor_aliasing{};
bool support_int8{};
bool support_int16{};
bool support_vertex_instance_id{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
@ -77,11 +80,19 @@ struct Profile {
bool support_viewport_index_layer_non_geometry{};
bool support_viewport_mask{};
bool support_typeless_image_loads{};
bool support_demote_to_helper_invocation{};
bool warp_size_potentially_larger_than_guest{};
bool support_int64_atomics{};
bool lower_left_origin_mode{};
// FClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
// Offset image operands with an unsigned type do not work
bool has_broken_unsigned_image_offsets{};
// Signed instructions with unsigned data types are misinterpreted
bool has_broken_signed_operations{};
// Ignores SPIR-V ordered vs unordered using GLSL semantics
bool ignore_nan_fp_comparisons{};
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};