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Debugger fix

This commit is contained in:
Henrik Rydgard 2016-04-28 22:30:01 +02:00
parent 251f29dd7f
commit a442ee07f4

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@ -70,9 +70,9 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
if (g_debug_context && Pica::g_debug_context->recorder) {
memory_accesses.AddAccess(source_addr,
memory_accesses.AddAccess(source_addr, vertex_attribute_elements[i] * (
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1));
}
switch (vertex_attribute_formats[i]) {