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vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo

Needed for dark souls and monster hunter
This commit is contained in:
David Marcec 2020-07-21 23:06:18 +10:00
parent 7278c59d70
commit 8abb31a19d

View file

@ -1199,6 +1199,23 @@ private:
}
}
void GetIndirectLayerImageRequiredMemoryInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto width = rp.Pop<u64>();
const auto height = rp.Pop<u64>();
LOG_DEBUG(Service_VI, "called width={}, height={}", width, height);
constexpr std::size_t base_size = 0x20000;
constexpr std::size_t alignment = 0x1000;
const auto texture_size = width * height * 4;
const auto out_size = (texture_size + base_size - 1) / base_size * base_size;
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.Push(out_size);
rb.Push(alignment);
}
static ResultVal<ConvertedScaleMode> ConvertScalingModeImpl(NintendoScaleMode mode) {
switch (mode) {
case NintendoScaleMode::None:
@ -1243,7 +1260,8 @@ IApplicationDisplayService::IApplicationDisplayService(
{2102, &IApplicationDisplayService::ConvertScalingMode, "ConvertScalingMode"},
{2450, nullptr, "GetIndirectLayerImageMap"},
{2451, nullptr, "GetIndirectLayerImageCropMap"},
{2460, nullptr, "GetIndirectLayerImageRequiredMemoryInfo"},
{2460, &IApplicationDisplayService::GetIndirectLayerImageRequiredMemoryInfo,
"GetIndirectLayerImageRequiredMemoryInfo"},
{5202, &IApplicationDisplayService::GetDisplayVsyncEvent, "GetDisplayVsyncEvent"},
{5203, nullptr, "GetDisplayVsyncEventForDebug"},
};