forked from suyu/suyu
input_common: Rewrite sdl analog mapping
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85eeae7aad
1 changed files with 25 additions and 25 deletions
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@ -1168,51 +1168,51 @@ public:
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void Start(const std::string& device_id) override {
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SDLPoller::Start(device_id);
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// Reset stored axes
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analog_x_axis = -1;
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analog_y_axis = -1;
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first_axis = -1;
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}
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Common::ParamPackage GetNextInput() override {
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SDL_Event event;
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while (state.event_queue.Pop(event)) {
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// Filter out axis events that are below a threshold
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if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
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continue;
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}
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if (event.type == SDL_JOYAXISMOTION) {
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const auto axis = event.jaxis.axis;
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// In order to return a complete analog param, we need inputs for both axes.
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// First we take the x-axis (horizontal) input, then the y-axis (vertical) input.
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if (analog_x_axis == -1) {
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analog_x_axis = axis;
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} else if (analog_y_axis == -1 && analog_x_axis != axis) {
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analog_y_axis = axis;
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}
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} else {
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// If the press wasn't accepted as a joy axis, check for a button press
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if (event.type != SDL_JOYAXISMOTION) {
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// Check for a button press
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auto button_press = button_poller.FromEvent(event);
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if (button_press) {
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return *button_press;
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}
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continue;
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}
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const auto axis = event.jaxis.axis;
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// Filter out axis events that are below a threshold
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if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
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continue;
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}
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// Filter out axis events that are the same
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if (first_axis == axis) {
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continue;
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}
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// In order to return a complete analog param, we need inputs for both axes.
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// If the first axis isn't set we set the value then wait till next event
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if (first_axis == -1) {
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first_axis = axis;
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continue;
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}
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}
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if (analog_x_axis != -1 && analog_y_axis != -1) {
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if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
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auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
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analog_x_axis, analog_y_axis);
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analog_x_axis = -1;
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analog_y_axis = -1;
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first_axis, axis);
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first_axis = -1;
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return params;
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}
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}
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return {};
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}
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private:
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int analog_x_axis = -1;
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int analog_y_axis = -1;
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int first_axis = -1;
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SDLButtonPoller button_poller;
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};
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} // namespace Polling
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