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glsl: Fix GetAttribute return values

fixes font rendering issues as these were used to index into the ssbos
This commit is contained in:
ameerj 2021-05-29 20:19:24 -04:00
parent 1542f31e79
commit 80eec85867
2 changed files with 10 additions and 8 deletions

View file

@ -83,7 +83,7 @@ void Invoke(EmitContext& ctx, IR::Inst* inst) {
} }
void EmitInst(EmitContext& ctx, IR::Inst* inst) { void EmitInst(EmitContext& ctx, IR::Inst* inst) {
// ctx.Add("/* {} */", inst->GetOpcode()); // ctx.Add("/* $ {} $ */", inst->GetOpcode());
switch (inst->GetOpcode()) { switch (inst->GetOpcode()) {
#define OPCODE(name, result_type, ...) \ #define OPCODE(name, result_type, ...) \
case IR::Opcode::name: \ case IR::Opcode::name: \
@ -183,11 +183,13 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) { for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index); ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
} }
// TODO: track usage if (ctx.uses_cc_carry) {
ctx.header += "uint carry;"; ctx.header += "uint carry;";
if (program.info.uses_subgroup_shuffles) {
ctx.header += "bool shfl_in_bounds;\n";
} }
if (program.info.uses_subgroup_shuffles) {
ctx.header += "bool shfl_in_bounds;";
}
ctx.header += "\n";
ctx.code.insert(0, ctx.header); ctx.code.insert(0, ctx.header);
ctx.code += "}"; ctx.code += "}";
// fmt::print("\n{}\n", ctx.code); // fmt::print("\n{}\n", ctx.code);

View file

@ -149,13 +149,13 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
} }
break; break;
case IR::Attribute::InstanceId: case IR::Attribute::InstanceId:
ctx.AddS32("{}=gl_InstanceID;", inst); ctx.AddF32("{}=intBitsToFloat(gl_InstanceID);", inst);
break; break;
case IR::Attribute::VertexId: case IR::Attribute::VertexId:
ctx.AddS32("{}=gl_VertexID;", inst); ctx.AddF32("{}=intBitsToFloat(gl_VertexID);", inst);
break; break;
case IR::Attribute::FrontFace: case IR::Attribute::FrontFace:
ctx.AddS32("{}=gl_FrontFacing?-1:0;", inst); ctx.AddF32("{}=intBitsToFloat(gl_FrontFacing?-1:0);", inst);
break; break;
default: default:
fmt::print("Get attribute {}", attr); fmt::print("Get attribute {}", attr);