forked from suyu/suyu
hle: nvflinger: Add implementation for ConsumerBase class.
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3 changed files with 190 additions and 0 deletions
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@ -542,6 +542,8 @@ add_library(core STATIC
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_queue_defs.h
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hle/service/nvflinger/buffer_slot.h
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hle/service/nvflinger/buffer_slot.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/consumer_base.cpp
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hle/service/nvflinger/consumer_base.h
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hle/service/nvflinger/consumer_listener.h
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hle/service/nvflinger/consumer_listener.h
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hle/service/nvflinger/nvflinger.cpp
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hle/service/nvflinger/nvflinger.cpp
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hle/service/nvflinger/nvflinger.h
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hle/service/nvflinger/nvflinger.h
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129
src/core/hle/service/nvflinger/consumer_base.cpp
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src/core/hle/service/nvflinger/consumer_base.cpp
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2010 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/ConsumerBase.cpp
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/service/nvflinger/buffer_item.h"
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#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
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#include "core/hle/service/nvflinger/buffer_queue_core.h"
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#include "core/hle/service/nvflinger/consumer_base.h"
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#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
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namespace android {
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ConsumerBase::ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_)
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: consumer{std::move(consumer_)} {}
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ConsumerBase::~ConsumerBase() {
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std::unique_lock lock(mutex);
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ASSERT_MSG(is_abandoned, "consumer is not abandoned!");
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}
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void ConsumerBase::Connect(bool controlled_by_app) {
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consumer->Connect(shared_from_this(), controlled_by_app);
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}
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void ConsumerBase::FreeBufferLocked(s32 slot_index) {
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LOG_DEBUG(Service_NVFlinger, "slot_index={}", slot_index);
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slots[slot_index].graphic_buffer = nullptr;
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slots[slot_index].fence = Fence::NoFence();
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slots[slot_index].frame_number = 0;
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}
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void ConsumerBase::OnFrameAvailable(const BufferItem& item) {
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std::unique_lock lock(mutex);
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LOG_DEBUG(Service_NVFlinger, "called");
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}
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void ConsumerBase::OnFrameReplaced(const BufferItem& item) {
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std::unique_lock lock(mutex);
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LOG_DEBUG(Service_NVFlinger, "called");
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}
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void ConsumerBase::OnBuffersReleased() {
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std::unique_lock lock(mutex);
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LOG_DEBUG(Service_NVFlinger, "called");
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}
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void ConsumerBase::OnSidebandStreamChanged() {}
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Status ConsumerBase::AcquireBufferLocked(BufferItem* item, u64 present_when_ns,
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u64 max_frame_number) {
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if (is_abandoned) {
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LOG_ERROR(Service_NVFlinger, "consumer is abandoned!");
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return Status::NoInit;
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}
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Status err = consumer->AcquireBuffer(item, present_when_ns, max_frame_number);
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if (err != Status::NoError) {
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return err;
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}
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if (item->graphic_buffer != nullptr) {
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if (slots[item->slot].graphic_buffer != nullptr) {
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FreeBufferLocked(item->slot);
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}
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slots[item->slot].graphic_buffer = item->graphic_buffer;
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}
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slots[item->slot].frame_number = item->frame_number;
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slots[item->slot].fence = item->fence;
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LOG_DEBUG(Service_NVFlinger, "slot={}", item->slot);
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return Status::NoError;
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}
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Status ConsumerBase::AddReleaseFenceLocked(s32 slot,
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const std::shared_ptr<GraphicBuffer> graphic_buffer,
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const Fence& fence) {
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LOG_DEBUG(Service_NVFlinger, "slot={}", slot);
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// If consumer no longer tracks this graphic_buffer, we can safely
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// drop this fence, as it will never be received by the producer.
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if (!StillTracking(slot, graphic_buffer)) {
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return Status::NoError;
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}
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slots[slot].fence = fence;
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return Status::NoError;
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}
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Status ConsumerBase::ReleaseBufferLocked(s32 slot,
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const std::shared_ptr<GraphicBuffer> graphic_buffer) {
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// If consumer no longer tracks this graphic_buffer (we received a new
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// buffer on the same slot), the buffer producer is definitely no longer
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// tracking it.
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if (!StillTracking(slot, graphic_buffer)) {
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return Status::NoError;
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}
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LOG_DEBUG(Service_NVFlinger, "slot={}", slot);
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Status err = consumer->ReleaseBuffer(slot, slots[slot].frame_number, slots[slot].fence);
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if (err == Status::StaleBufferSlot) {
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FreeBufferLocked(slot);
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}
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slots[slot].fence = Fence::NoFence();
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return err;
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}
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bool ConsumerBase::StillTracking(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer) {
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if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
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return false;
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}
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return (slots[slot].graphic_buffer != nullptr &&
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slots[slot].graphic_buffer->Handle() == graphic_buffer->Handle());
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}
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} // namespace android
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59
src/core/hle/service/nvflinger/consumer_base.h
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59
src/core/hle/service/nvflinger/consumer_base.h
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@ -0,0 +1,59 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2010 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/ConsumerBase.h
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#pragma once
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#include <array>
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#include <memory>
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#include <mutex>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/buffer_queue_defs.h"
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#include "core/hle/service/nvflinger/consumer_listener.h"
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#include "core/hle/service/nvflinger/status.h"
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namespace android {
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class BufferItem;
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class BufferQueueConsumer;
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class ConsumerBase : public IConsumerListener, public std::enable_shared_from_this<ConsumerBase> {
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public:
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void Connect(bool controlled_by_app);
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protected:
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ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_);
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virtual ~ConsumerBase();
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virtual void OnFrameAvailable(const BufferItem& item) override;
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virtual void OnFrameReplaced(const BufferItem& item) override;
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virtual void OnBuffersReleased() override;
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virtual void OnSidebandStreamChanged() override;
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void FreeBufferLocked(s32 slot_index);
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Status AcquireBufferLocked(BufferItem* item, u64 present_when_ns, u64 max_frame_number = 0);
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Status ReleaseBufferLocked(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer);
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bool StillTracking(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer);
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Status AddReleaseFenceLocked(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer,
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const Fence& fence);
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struct Slot final {
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std::shared_ptr<GraphicBuffer> graphic_buffer;
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Fence fence;
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u64 frame_number{};
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};
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protected:
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std::array<Slot, BufferQueueDefs::NUM_BUFFER_SLOTS> slots;
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bool is_abandoned{};
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std::unique_ptr<BufferQueueConsumer> consumer;
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mutable std::mutex mutex;
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};
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} // namespace android
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