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Qt: Move EmuThread ownership from render window to main window.

This commit is contained in:
bunnei 2015-04-16 18:35:09 -04:00
parent 4d30edc11e
commit 762c1a9ff5
6 changed files with 57 additions and 69 deletions

View file

@ -10,6 +10,7 @@
#include "common/common.h" #include "common/common.h"
#include "bootmanager.h" #include "bootmanager.h"
#include "main.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h" #include "core/settings.h"
@ -30,6 +31,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) :
filename(""), exec_cpu_step(false), cpu_running(false), filename(""), exec_cpu_step(false), cpu_running(false),
stop_run(false), render_window(render_window) stop_run(false), render_window(render_window)
{ {
connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
} }
void EmuThread::SetFilename(std::string filename) void EmuThread::SetFilename(std::string filename)
@ -133,13 +135,9 @@ private:
GRenderWindow* parent; GRenderWindow* parent;
}; };
EmuThread& GRenderWindow::GetEmuThread() GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) :
{ QWidget(parent), main_window(main_window), keyboard_id(0) {
return emu_thread;
}
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
{
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title)); setWindowTitle(QString::fromStdString(window_title));
@ -160,7 +158,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
layout->addWidget(child); layout->addWidget(child);
layout->setMargin(0); layout->setMargin(0);
setLayout(layout); setLayout(layout);
connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
@ -180,29 +177,17 @@ void GRenderWindow::moveContext()
// We need to move GL context to the swapping thread in Qt5 // We need to move GL context to the swapping thread in Qt5
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
// If the thread started running, move the GL Context to the new thread. Otherwise, move it back. // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread()); auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread();
child->context()->moveToThread(thread);
#endif #endif
} }
GRenderWindow::~GRenderWindow()
{
if (emu_thread.isRunning())
emu_thread.Stop();
}
void GRenderWindow::SwapBuffers() void GRenderWindow::SwapBuffers()
{ {
// MakeCurrent is already called in renderer_opengl // MakeCurrent is already called in renderer_opengl
child->swapBuffers(); child->swapBuffers();
} }
void GRenderWindow::closeEvent(QCloseEvent* event)
{
if (emu_thread.isRunning())
emu_thread.Stop();
QWidget::closeEvent(event);
}
void GRenderWindow::MakeCurrent() void GRenderWindow::MakeCurrent()
{ {
child->makeCurrent(); child->makeCurrent();

View file

@ -14,6 +14,7 @@ class QScreen;
class QKeyEvent; class QKeyEvent;
class GRenderWindow; class GRenderWindow;
class GMainWindow;
class EmuThread : public QThread class EmuThread : public QThread
{ {
@ -67,7 +68,7 @@ public slots:
void Stop(); void Stop();
private: private:
friend class GRenderWindow; friend class GMainWindow;
EmuThread(GRenderWindow* render_window); EmuThread(GRenderWindow* render_window);
@ -100,10 +101,7 @@ class GRenderWindow : public QWidget, public EmuWindow
Q_OBJECT Q_OBJECT
public: public:
GRenderWindow(QWidget* parent = NULL); GRenderWindow(QWidget* parent, GMainWindow& main_window);
~GRenderWindow();
void closeEvent(QCloseEvent*) override;
// EmuWindow implementation // EmuWindow implementation
void SwapBuffers() override; void SwapBuffers() override;
@ -116,8 +114,6 @@ public:
void restoreGeometry(const QByteArray& geometry); // overridden void restoreGeometry(const QByteArray& geometry); // overridden
QByteArray saveGeometry(); // overridden QByteArray saveGeometry(); // overridden
EmuThread& GetEmuThread();
void keyPressEvent(QKeyEvent* event) override; void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override;
@ -139,10 +135,10 @@ private:
QGLWidget* child; QGLWidget* child;
EmuThread emu_thread;
QByteArray geometry; QByteArray geometry;
GMainWindow& main_window;
/// Device id of keyboard for use with KeyMap /// Device id of keyboard for use with KeyMap
int keyboard_id; int keyboard_id;
}; };

View file

@ -4,6 +4,7 @@
#include "disassembler.h" #include "disassembler.h"
#include "../main.h"
#include "../bootmanager.h" #include "../bootmanager.h"
#include "../hotkeys.h" #include "../hotkeys.h"
@ -158,8 +159,9 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) {
emit dataChanged(prev_index, prev_index); emit dataChanged(prev_index, prev_index);
} }
DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread& emu_thread) : QDockWidget(parent), base_addr(0), emu_thread(emu_thread) DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) :
{ QDockWidget(parent), main_window(main_window), base_addr(0) {
disasm_ui.setupUi(this); disasm_ui.setupUi(this);
model = new DisassemblerModel(this); model = new DisassemblerModel(this);
@ -199,7 +201,7 @@ void DisassemblerWidget::Init()
void DisassemblerWidget::OnContinue() void DisassemblerWidget::OnContinue()
{ {
emu_thread.SetCpuRunning(true); main_window.GetEmuThread()->SetCpuRunning(true);
} }
void DisassemblerWidget::OnStep() void DisassemblerWidget::OnStep()
@ -209,13 +211,13 @@ void DisassemblerWidget::OnStep()
void DisassemblerWidget::OnStepInto() void DisassemblerWidget::OnStepInto()
{ {
emu_thread.SetCpuRunning(false); main_window.GetEmuThread()->SetCpuRunning(false);
emu_thread.ExecStep(); main_window.GetEmuThread()->ExecStep();
} }
void DisassemblerWidget::OnPause() void DisassemblerWidget::OnPause()
{ {
emu_thread.SetCpuRunning(false); main_window.GetEmuThread()->SetCpuRunning(false);
// TODO: By now, the CPU might not have actually stopped... // TODO: By now, the CPU might not have actually stopped...
if (Core::g_app_core) { if (Core::g_app_core) {
@ -225,7 +227,7 @@ void DisassemblerWidget::OnPause()
void DisassemblerWidget::OnToggleStartStop() void DisassemblerWidget::OnToggleStartStop()
{ {
emu_thread.SetCpuRunning(!emu_thread.IsCpuRunning()); main_window.GetEmuThread()->SetCpuRunning(!main_window.GetEmuThread()->IsCpuRunning());
} }
void DisassemblerWidget::OnDebugModeEntered() void DisassemblerWidget::OnDebugModeEntered()
@ -233,7 +235,7 @@ void DisassemblerWidget::OnDebugModeEntered()
ARMword next_instr = Core::g_app_core->GetPC(); ARMword next_instr = Core::g_app_core->GetPC();
if (model->GetBreakPoints().IsAddressBreakPoint(next_instr)) if (model->GetBreakPoints().IsAddressBreakPoint(next_instr))
emu_thread.SetCpuRunning(false); main_window.GetEmuThread()->SetCpuRunning(false);
model->SetNextInstruction(next_instr); model->SetNextInstruction(next_instr);

View file

@ -13,7 +13,7 @@
#include "common/break_points.h" #include "common/break_points.h"
class QAction; class QAction;
class EmuThread; class GMainWindow;
class DisassemblerModel : public QAbstractListModel class DisassemblerModel : public QAbstractListModel
{ {
@ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget
Q_OBJECT Q_OBJECT
public: public:
DisassemblerWidget(QWidget* parent, EmuThread& emu_thread); DisassemblerWidget(QWidget* parent, GMainWindow& main_window);
void Init(); void Init();
@ -75,5 +75,5 @@ private:
u32 base_addr; u32 base_addr;
EmuThread& emu_thread; GMainWindow& main_window;
}; };

View file

@ -46,7 +46,7 @@
#include "version.h" #include "version.h"
GMainWindow::GMainWindow() GMainWindow::GMainWindow() : emu_thread(nullptr)
{ {
Pica::g_debug_context = Pica::DebugContext::Construct(); Pica::g_debug_context = Pica::DebugContext::Construct();
@ -55,14 +55,15 @@ GMainWindow::GMainWindow()
ui.setupUi(this); ui.setupUi(this);
statusBar()->hide(); statusBar()->hide();
render_window = new GRenderWindow; render_window = new GRenderWindow(this, *this);
render_window->hide(); render_window->hide();
emu_thread = new EmuThread(render_window);
profilerWidget = new ProfilerWidget(this); profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide(); profilerWidget->hide();
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread()); disasmWidget = new DisassemblerWidget(this, *this);
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide(); disasmWidget->hide();
@ -139,13 +140,13 @@ GMainWindow::GMainWindow()
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
// Setup hotkeys // Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open); RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename)
registersWidget->OnDebugModeEntered(); registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered(); callstackWidget->OnDebugModeEntered();
render_window->GetEmuThread().SetFilename(filename); emu_thread->SetFilename(filename);
render_window->GetEmuThread().start(); emu_thread->start();
render_window->show(); render_window->show();
OnStartGame(); OnStartGame();
@ -232,7 +233,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
void GMainWindow::OnStartGame() void GMainWindow::OnStartGame()
{ {
render_window->GetEmuThread().SetCpuRunning(true); emu_thread->SetCpuRunning(true);
ui.action_Start->setEnabled(false); ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true); ui.action_Pause->setEnabled(true);
@ -241,7 +242,7 @@ void GMainWindow::OnStartGame()
void GMainWindow::OnPauseGame() void GMainWindow::OnPauseGame()
{ {
render_window->GetEmuThread().SetCpuRunning(false); emu_thread->SetCpuRunning(false);
ui.action_Start->setEnabled(true); ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false); ui.action_Pause->setEnabled(false);
@ -250,7 +251,7 @@ void GMainWindow::OnPauseGame()
void GMainWindow::OnStopGame() void GMainWindow::OnStopGame()
{ {
render_window->GetEmuThread().SetCpuRunning(false); emu_thread->SetCpuRunning(false);
// TODO: Shutdown core // TODO: Shutdown core
ui.action_Start->setEnabled(true); ui.action_Start->setEnabled(true);
@ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog()
} }
void GMainWindow::ToggleWindowMode() void GMainWindow::ToggleWindowMode() {
{ if (ui.action_Single_Window_Mode->isChecked()) {
bool enable = ui.action_Single_Window_Mode->isChecked(); // Render in the main window...
if (!enable && render_window->parent() != nullptr)
{
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setVisible(true);
render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus);
}
else if (enable && render_window->parent() == nullptr)
{
render_window->BackupGeometry(); render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window); ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true); render_window->setVisible(true);
render_window->setFocusPolicy(Qt::ClickFocus); render_window->setFocusPolicy(Qt::ClickFocus);
render_window->setFocus(); render_window->setFocus();
} else {
// Render in a separate window...
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setVisible(true);
render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus);
} }
} }

View file

@ -11,6 +11,7 @@
class GImageInfo; class GImageInfo;
class GRenderWindow; class GRenderWindow;
class EmuThread;
class ProfilerWidget; class ProfilerWidget;
class DisassemblerWidget; class DisassemblerWidget;
class RegistersWidget; class RegistersWidget;
@ -34,6 +35,10 @@ public:
GMainWindow(); GMainWindow();
~GMainWindow(); ~GMainWindow();
EmuThread* GetEmuThread() {
return emu_thread;
}
private: private:
void BootGame(std::string filename); void BootGame(std::string filename);
@ -54,6 +59,7 @@ private:
Ui::MainWindow ui; Ui::MainWindow ui;
GRenderWindow* render_window; GRenderWindow* render_window;
EmuThread* emu_thread;
ProfilerWidget* profilerWidget; ProfilerWidget* profilerWidget;
DisassemblerWidget* disasmWidget; DisassemblerWidget* disasmWidget;