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Merge pull request #683 from bunnei/thread-priority

Thread priority and scheduler improvements
This commit is contained in:
bunnei 2015-04-09 23:05:49 -04:00
commit 6f1143885b
9 changed files with 147 additions and 41 deletions

View file

@ -40,6 +40,18 @@ struct ThreadQueueList {
return -1;
}
T get_first() {
Queue *cur = first;
while (cur != nullptr) {
if (!cur->data.empty()) {
return cur->data.front();
}
cur = cur->next_nonempty;
}
return T();
}
T pop_first() {
Queue *cur = first;
while (cur != nullptr) {
@ -79,6 +91,12 @@ struct ThreadQueueList {
cur->data.push_back(thread_id);
}
void move(const T& thread_id, Priority old_priority, Priority new_priority) {
remove(old_priority, thread_id);
prepare(new_priority);
push_back(new_priority, thread_id);
}
void remove(Priority priority, const T& thread_id) {
Queue *cur = &queues[priority];
boost::remove_erase(cur->data, thread_id);

View file

@ -46,6 +46,13 @@ template<ResultCode func(u32*, u32, u32, u32, u32, u32)> void Wrap(){
FuncReturn(retval);
}
template<ResultCode func(u32*, s32, u32, u32, u32, s32)> void Wrap() {
u32 param_1 = 0;
u32 retval = func(&param_1, PARAM(0), PARAM(1), PARAM(2), PARAM(3), PARAM(4)).raw;
Core::g_app_core->SetReg(1, param_1);
FuncReturn(retval);
}
template<ResultCode func(s32*, u32*, s32, bool, s64)> void Wrap() {
s32 param_1 = 0;
s32 retval = func(&param_1, (Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2),

View file

@ -46,14 +46,12 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
case ArbitrationType::WaitIfLessThan:
if ((s32)Memory::Read32(address) <= value) {
Kernel::WaitCurrentThread_ArbitrateAddress(address);
HLE::Reschedule(__func__);
}
break;
case ArbitrationType::WaitIfLessThanWithTimeout:
if ((s32)Memory::Read32(address) <= value) {
Kernel::WaitCurrentThread_ArbitrateAddress(address);
GetCurrentThread()->WakeAfterDelay(nanoseconds);
HLE::Reschedule(__func__);
}
break;
case ArbitrationType::DecrementAndWaitIfLessThan:
@ -62,7 +60,6 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
Memory::Write32(address, memory_value);
if (memory_value <= value) {
Kernel::WaitCurrentThread_ArbitrateAddress(address);
HLE::Reschedule(__func__);
}
break;
}
@ -73,7 +70,6 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
if (memory_value <= value) {
Kernel::WaitCurrentThread_ArbitrateAddress(address);
GetCurrentThread()->WakeAfterDelay(nanoseconds);
HLE::Reschedule(__func__);
}
break;
}

View file

@ -154,7 +154,7 @@ void Shutdown() {
*/
bool LoadExec(u32 entry_point) {
// 0x30 is the typical main thread priority I've seen used so far
g_main_thread = Kernel::SetupMainThread(Kernel::DEFAULT_STACK_SIZE, entry_point, 0x30);
g_main_thread = Kernel::SetupMainThread(Kernel::DEFAULT_STACK_SIZE, entry_point, THREADPRIO_DEFAULT);
return true;
}

View file

@ -56,7 +56,15 @@ SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
}
bool Mutex::ShouldWait() {
return lock_count > 0 && holding_thread != GetCurrentThread();;
auto thread = GetCurrentThread();
bool wait = lock_count > 0 && holding_thread != thread;
// If the holding thread of the mutex is lower priority than this thread, that thread should
// temporarily inherit this thread's priority
if (wait && thread->current_priority < holding_thread->current_priority)
holding_thread->BoostPriority(thread->current_priority);
return wait;
}
void Mutex::Acquire() {

View file

@ -140,6 +140,28 @@ void ArbitrateAllThreads(u32 address) {
}
}
/// Boost low priority threads (temporarily) that have been starved
static void PriorityBoostStarvedThreads() {
u64 current_ticks = CoreTiming::GetTicks();
for (auto& thread : thread_list) {
// TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
// longer) will have their priority temporarily adjusted to 1 higher than the highest
// priority thread to prevent thread starvation. This general behavior has been verified
// on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
// should probably be reversed to verify this.
const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
u64 delta = current_ticks - thread->last_running_ticks;
if (thread->status == THREADSTATUS_READY && delta > boost_timeout && !thread->idle) {
const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
thread->BoostPriority(priority);
}
}
}
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
@ -151,6 +173,7 @@ static void SwitchContext(Thread* new_thread) {
// Save context for previous thread
if (previous_thread) {
previous_thread->last_running_ticks = CoreTiming::GetTicks();
Core::g_app_core->SaveContext(previous_thread->context);
if (previous_thread->status == THREADSTATUS_RUNNING) {
@ -168,6 +191,9 @@ static void SwitchContext(Thread* new_thread) {
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
// Restores thread to its nominal priority if it has been temporarily changed
new_thread->current_priority = new_thread->nominal_priority;
Core::g_app_core->LoadContext(new_thread->context);
} else {
current_thread = nullptr;
@ -364,7 +390,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->status = THREADSTATUS_DORMANT;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
thread->initial_priority = thread->current_priority = priority;
thread->nominal_priority = thread->current_priority = priority;
thread->last_running_ticks = CoreTiming::GetTicks();
thread->processor_id = processor_id;
thread->wait_set_output = false;
thread->wait_all = false;
@ -400,17 +427,15 @@ static void ClampPriority(const Thread* thread, s32* priority) {
void Thread::SetPriority(s32 priority) {
ClampPriority(this, &priority);
if (current_priority == priority) {
return;
}
// If thread was ready, adjust queues
if (status == THREADSTATUS_READY)
ready_queue.move(this, current_priority, priority);
if (status == THREADSTATUS_READY) {
// If thread was ready, adjust queues
ready_queue.remove(current_priority, this);
ready_queue.prepare(priority);
ready_queue.push_back(priority, this);
}
nominal_priority = current_priority = priority;
}
void Thread::BoostPriority(s32 priority) {
ready_queue.move(this, current_priority, priority);
current_priority = priority;
}
@ -440,6 +465,9 @@ SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority)
void Reschedule() {
Thread* prev = GetCurrentThread();
PriorityBoostStarvedThreads();
Thread* next = PopNextReadyThread();
HLE::g_reschedule = false;

View file

@ -17,17 +17,19 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/result.h"
enum ThreadPriority {
THREADPRIO_HIGHEST = 0, ///< Highest thread priority
THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps
THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps
THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread
enum ThreadPriority : s32{
THREADPRIO_HIGHEST = 0, ///< Highest thread priority
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
THREADPRIO_DEFAULT = 48, ///< Default thread priority for userland apps
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
};
enum ThreadProcessorId {
THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode
THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore
THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores
enum ThreadProcessorId : s32 {
THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
THREADPROCESSORID_ALL = -1, ///< Run thread on either core
THREADPROCESSORID_0 = 0, ///< Run thread on core 0 (AppCore)
THREADPROCESSORID_1 = 1, ///< Run thread on core 1 (SysCore)
THREADPROCESSORID_MAX = 2, ///< Processor ID must be less than this
};
enum ThreadStatus {
@ -87,6 +89,12 @@ public:
*/
void SetPriority(s32 priority);
/**
* Temporarily boosts the thread's priority until the next time it is scheduled
* @param priority The new priority
*/
void BoostPriority(s32 priority);
/**
* Gets the thread's thread ID
* @return The thread's ID
@ -135,8 +143,10 @@ public:
u32 entry_point;
u32 stack_top;
s32 initial_priority;
s32 current_priority;
s32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
s32 current_priority; ///< Current thread priority, can be temporarily changed
u64 last_running_ticks; ///< CPU tick when thread was last running
s32 processor_id;

View file

@ -32,7 +32,8 @@ static Kernel::SharedPtr<Kernel::SharedMemory> shared_font_mem = nullptr;
static Kernel::SharedPtr<Kernel::Mutex> lock = nullptr;
static Kernel::SharedPtr<Kernel::Event> notification_event = nullptr; ///< APT notification event
static Kernel::SharedPtr<Kernel::Event> pause_event = nullptr; ///< APT pause event
static Kernel::SharedPtr<Kernel::Event> start_event = nullptr; ///< APT start event
static std::vector<u8> shared_font;
static u32 cpu_percent = 0; ///< CPU time available to the running application
@ -44,11 +45,11 @@ void Initialize(Service::Interface* self) {
cmd_buff[2] = 0x04000000; // According to 3dbrew, this value should be 0x04000000
cmd_buff[3] = Kernel::g_handle_table.Create(notification_event).MoveFrom();
cmd_buff[4] = Kernel::g_handle_table.Create(pause_event).MoveFrom();
cmd_buff[4] = Kernel::g_handle_table.Create(start_event).MoveFrom();
// TODO(bunnei): Check if these events are cleared/signaled every time Initialize is called.
// TODO(bunnei): Check if these events are cleared every time Initialize is called.
notification_event->Clear();
pause_event->Signal(); // Fire start event
start_event->Clear();
ASSERT_MSG((nullptr != lock), "Cannot initialize without lock");
lock->Release();
@ -81,7 +82,7 @@ void NotifyToWait(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 app_id = cmd_buff[1];
// TODO(Subv): Verify this, it seems to get SWKBD and Home Menu further.
pause_event->Signal();
start_event->Signal();
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
LOG_WARNING(Service_APT, "(STUBBED) app_id=%u", app_id);
@ -312,7 +313,7 @@ void Init() {
// TODO(bunnei): Check if these are created in Initialize or on APT process startup.
notification_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "APT_U:Notification");
pause_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "APT_U:Pause");
start_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "APT_U:Start");
}
void Shutdown() {

View file

@ -283,8 +283,13 @@ static ResultCode ArbitrateAddress(Handle handle, u32 address, u32 type, u32 val
if (arbiter == nullptr)
return ERR_INVALID_HANDLE;
return arbiter->ArbitrateAddress(static_cast<Kernel::ArbitrationType>(type),
address, value, nanoseconds);
auto res = arbiter->ArbitrateAddress(static_cast<Kernel::ArbitrationType>(type),
address, value, nanoseconds);
if (res == RESULT_SUCCESS)
HLE::Reschedule(__func__);
return res;
}
/// Used to output a message on a debug hardware unit - does nothing on a retail unit
@ -312,7 +317,7 @@ static ResultCode GetResourceLimitCurrentValues(s64* values, Handle resource_lim
}
/// Creates a new thread
static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 processor_id) {
static ResultCode CreateThread(Handle* out_handle, s32 priority, u32 entry_point, u32 arg, u32 stack_top, s32 processor_id) {
using Kernel::Thread;
std::string name;
@ -323,6 +328,27 @@ static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u
name = Common::StringFromFormat("unknown-%08x", entry_point);
}
// TODO(bunnei): Implement resource limits to return an error code instead of the below assert.
// The error code should be: Description::NotAuthorized, Module::OS, Summary::WrongArgument,
// Level::Permanent
ASSERT_MSG(priority >= THREADPRIO_USERLAND_MAX, "Unexpected thread priority!");
if (priority > THREADPRIO_LOWEST) {
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage);
}
switch (processor_id) {
case THREADPROCESSORID_DEFAULT:
case THREADPROCESSORID_0:
case THREADPROCESSORID_1:
break;
default:
// TODO(bunnei): Implement support for other processor IDs
ASSERT_MSG(false, "Unsupported thread processor ID: %d", processor_id);
break;
}
CASCADE_RESULT(SharedPtr<Thread> thread, Kernel::Thread::Create(
name, entry_point, priority, arg, processor_id, stack_top));
CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread)));
@ -331,10 +357,7 @@ static ResultCode CreateThread(u32* out_handle, u32 priority, u32 entry_point, u
"threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X", entry_point,
name.c_str(), arg, stack_top, priority, processor_id, *out_handle);
if (THREADPROCESSORID_1 == processor_id) {
LOG_WARNING(Kernel_SVC,
"thread designated for system CPU core (UNIMPLEMENTED) will be run with app core scheduling");
}
HLE::Reschedule(__func__);
return RESULT_SUCCESS;
}
@ -374,8 +397,11 @@ static ResultCode CreateMutex(Handle* out_handle, u32 initial_locked) {
SharedPtr<Mutex> mutex = Mutex::Create(initial_locked != 0);
CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(mutex)));
HLE::Reschedule(__func__);
LOG_TRACE(Kernel_SVC, "called initial_locked=%s : created handle=0x%08X",
initial_locked ? "true" : "false", *out_handle);
return RESULT_SUCCESS;
}
@ -390,6 +416,9 @@ static ResultCode ReleaseMutex(Handle handle) {
return ERR_INVALID_HANDLE;
mutex->Release();
HLE::Reschedule(__func__);
return RESULT_SUCCESS;
}
@ -428,6 +457,9 @@ static ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count)
return ERR_INVALID_HANDLE;
CASCADE_RESULT(*count, semaphore->Release(release_count));
HLE::Reschedule(__func__);
return RESULT_SUCCESS;
}
@ -520,6 +552,9 @@ static ResultCode SetTimer(Handle handle, s64 initial, s64 interval) {
return ERR_INVALID_HANDLE;
timer->Set(initial, interval);
HLE::Reschedule(__func__);
return RESULT_SUCCESS;
}
@ -534,6 +569,9 @@ static ResultCode CancelTimer(Handle handle) {
return ERR_INVALID_HANDLE;
timer->Cancel();
HLE::Reschedule(__func__);
return RESULT_SUCCESS;
}