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Refactor access to state in shader-jit

This commit is contained in:
Jannik Vogel 2016-05-13 08:46:14 +02:00
parent 0d8bd3ba36
commit 4e01e9ffc5
4 changed files with 42 additions and 24 deletions

View file

@ -64,6 +64,7 @@ MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
auto& config = g_state.regs.vs;
auto& setup = g_state.vs;
MICROPROFILE_SCOPE(GPU_Shader);
@ -81,7 +82,7 @@ OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input,
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled)
jit_shader->Run(&state.registers, g_state.regs.vs.main_offset);
jit_shader->Run(setup, state, config.main_offset);
else
RunInterpreter(state);
#else

View file

@ -283,10 +283,10 @@ struct UnitState {
static size_t InputOffset(const SourceRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Input:
return offsetof(UnitState::Registers, input) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
return offsetof(UnitState, registers.input) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
return offsetof(UnitState::Registers, temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
default:
UNREACHABLE();
@ -297,10 +297,10 @@ struct UnitState {
static size_t OutputOffset(const DestRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Output:
return offsetof(UnitState::Registers, output) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
return offsetof(UnitState, registers.output) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
return offsetof(UnitState::Registers, temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
default:
UNREACHABLE();
@ -323,6 +323,23 @@ struct ShaderSetup {
std::array<Math::Vec4<u8>, 4> i;
} uniforms;
static size_t UniformOffset(RegisterType type, unsigned index) {
switch (type) {
case RegisterType::FloatUniform:
return offsetof(ShaderSetup, uniforms.f) + index*sizeof(Math::Vec4<float24>);
case RegisterType::BoolUniform:
return offsetof(ShaderSetup, uniforms.b) + index*sizeof(bool);
case RegisterType::IntUniform:
return offsetof(ShaderSetup, uniforms.i) + index*sizeof(Math::Vec4<u8>);
default:
UNREACHABLE();
return 0;
}
}
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;

View file

@ -102,7 +102,7 @@ const JitFunction instr_table[64] = {
// purposes, as documented below:
/// Pointer to the uniform memory
static const X64Reg UNIFORMS = R9;
static const X64Reg SETUP = R9;
/// The two 32-bit VS address offset registers set by the MOVA instruction
static const X64Reg ADDROFFS_REG_0 = R10;
static const X64Reg ADDROFFS_REG_1 = R11;
@ -117,7 +117,7 @@ static const X64Reg COND0 = R13;
/// Result of the previous CMP instruction for the Y-component comparison
static const X64Reg COND1 = R14;
/// Pointer to the UnitState instance for the current VS unit
static const X64Reg REGISTERS = R15;
static const X64Reg STATE = R15;
/// SIMD scratch register
static const X64Reg SCRATCH = XMM0;
/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
@ -136,7 +136,7 @@ static const X64Reg NEGBIT = XMM15;
// State registers that must not be modified by external functions calls
// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
static const BitSet32 persistent_regs = {
UNIFORMS, REGISTERS, // Pointers to register blocks
SETUP, STATE, // Pointers to register blocks
ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, // Cached registers
ONE+16, NEGBIT+16, // Constants
};
@ -177,10 +177,10 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
size_t src_offset;
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
src_ptr = UNIFORMS;
src_offset = src_reg.GetIndex() * sizeof(float24) * 4;
src_ptr = SETUP;
src_offset = ShaderSetup::UniformOffset(RegisterType::FloatUniform, src_reg.GetIndex());
} else {
src_ptr = REGISTERS;
src_ptr = STATE;
src_offset = UnitState<false>::InputOffset(src_reg);
}
@ -264,11 +264,11 @@ void JitShader::Compile_DestEnable(Instruction instr,X64Reg src) {
// If all components are enabled, write the result to the destination register
if (swiz.dest_mask == NO_DEST_REG_MASK) {
// Store dest back to memory
MOVAPS(MDisp(REGISTERS, dest_offset_disp), src);
MOVAPS(MDisp(STATE, dest_offset_disp), src);
} else {
// Not all components are enabled, so mask the result when storing to the destination register...
MOVAPS(SCRATCH, MDisp(REGISTERS, dest_offset_disp));
MOVAPS(SCRATCH, MDisp(STATE, dest_offset_disp));
if (Common::GetCPUCaps().sse4_1) {
u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
@ -287,7 +287,7 @@ void JitShader::Compile_DestEnable(Instruction instr,X64Reg src) {
}
// Store dest back to memory
MOVAPS(MDisp(REGISTERS, dest_offset_disp), SCRATCH);
MOVAPS(MDisp(STATE, dest_offset_disp), SCRATCH);
}
}
@ -336,8 +336,8 @@ void JitShader::Compile_EvaluateCondition(Instruction instr) {
}
void JitShader::Compile_UniformCondition(Instruction instr) {
int offset = offsetof(decltype(g_state.vs.uniforms), b) + (instr.flow_control.bool_uniform_id * sizeof(bool));
CMP(sizeof(bool) * 8, MDisp(UNIFORMS, offset), Imm8(0));
int offset = ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id);
CMP(sizeof(bool) * 8, MDisp(SETUP, offset), Imm8(0));
}
BitSet32 JitShader::PersistentCallerSavedRegs() {
@ -714,8 +714,8 @@ void JitShader::Compile_LOOP(Instruction instr) {
looping = true;
int offset = offsetof(decltype(g_state.vs.uniforms), i) + (instr.flow_control.int_uniform_id * sizeof(Math::Vec4<u8>));
MOV(32, R(LOOPCOUNT), MDisp(UNIFORMS, offset));
int offset = ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
MOV(32, R(LOOPCOUNT), MDisp(SETUP, offset));
MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
SHR(32, R(LOOPCOUNT_REG), Imm8(8));
AND(32, R(LOOPCOUNT_REG), Imm32(0xff)); // Y-component is the start
@ -826,8 +826,8 @@ void JitShader::Compile() {
// The stack pointer is 8 modulo 16 at the entry of a procedure
ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
MOV(PTRBITS, R(REGISTERS), R(ABI_PARAM1));
MOV(PTRBITS, R(UNIFORMS), ImmPtr(&g_state.vs.uniforms));
MOV(PTRBITS, R(SETUP), R(ABI_PARAM1));
MOV(PTRBITS, R(STATE), R(ABI_PARAM2));
// Zero address/loop registers
XOR(64, R(ADDROFFS_REG_0), R(ADDROFFS_REG_0));
@ -845,7 +845,7 @@ void JitShader::Compile() {
MOVAPS(NEGBIT, MatR(RAX));
// Jump to start of the shader program
JMPptr(R(ABI_PARAM2));
JMPptr(R(ABI_PARAM3));
// Compile entire program
Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));

View file

@ -36,8 +36,8 @@ class JitShader : public Gen::XCodeBlock {
public:
JitShader();
void Run(void* registers, unsigned offset) const {
program(registers, code_ptr[offset]);
void Run(const ShaderSetup& setup, UnitState<false>& state, unsigned offset) const {
program(&setup, &state, code_ptr[offset]);
}
void Compile();
@ -117,7 +117,7 @@ private:
/// Branches that need to be fixed up once the entire shader program is compiled
std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches;
using CompiledShader = void(void* registers, const u8* start_addr);
using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
CompiledShader* program = nullptr;
};