1
0
Fork 1
forked from suyu/suyu

android: Add additional check for hasMapping

Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
This commit is contained in:
t895 2024-02-21 08:17:30 -05:00
parent 9a3fd76b25
commit 45f450fca5

View file

@ -64,17 +64,17 @@ data class PlayerInput(
fun hasMapping(): Boolean { fun hasMapping(): Boolean {
var hasMapping = false var hasMapping = false
buttons.forEach { buttons.forEach {
if (it != "[empty]") { if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true hasMapping = true
} }
} }
analogs.forEach { analogs.forEach {
if (it != "[empty]") { if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true hasMapping = true
} }
} }
motions.forEach { motions.forEach {
if (it != "[empty]") { if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true hasMapping = true
} }
} }